Week |
Subject |
Related Preparation |
1) |
Installing Cryengine,
Overview of Cryengine,
Creating, Saving, Loading Projects
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2) |
Introduction to CryEngine DLLs,
Explanation of the Flowgraph system and Flowgraph Editor,
Simple Scripting with Flow Graph
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3) |
Basic creation of a Flownode in C++,
Explanation of the Entity system,
Creation of a new type of Entity
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4) |
Explanation of the GameFramework,
Controlling Entity game state via the GameFramework event listeners
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5) |
Adding Enemies,
Gameplay Triggers & Callbacks
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6) |
Physics & Collisions,
Using RNG
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7) |
Detecting the Win Condition,
Adjusting Game Menu,
Input Methods
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8) |
Using Particles,
Playing Sounds,
Feature testing with Cvars
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9) |
Handling Complex 3D Objects,
Animation Tools
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10) |
Camera Control,
Extending the menu through Flow graph
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11) |
Cleaning up the Project,
Creating a Game Build
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12) |
Advanced AI Concepts |
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13) |
Materials and Shaders |
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14) |
VR – Best Practices and Optimisation,
VR – API Concepts
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Program Outcomes |
Level of Contribution |
1) |
Develop close interest in human mind and behavior, and attain critical thinking skills (in particular the ability to evaluate psychological theories using empirical evidence), as well as appreciating psychology as an evidence based science. |
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2) |
Gain a biopsychosocial understanding of human behavior, namely, the biological, psychological, social determinants of behavior. |
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3) |
Acquire theoretical and applied knowledge and learn about basic psychological concepts and perspectives |
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4) |
Familiarize with methodology and data evaluation techniques by being aware of scientific research methods (i.e. correlational, experimental, longitudinal, case study). |
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5) |
Employ ethical sensitivity while doing assessment, research or working with groups. |
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6) |
Familiarize with the essential perspectives of psychology (cognitive, developmental, clinical, social, behavioral, and biological). |
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7) |
Get the opportunity and skills to evaluate qualitative and quantitative data, write reports, and present them. |
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8) |
Attain preliminary knowledge for psychological measurement and evaluation. |
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9) |
To have a basic knowledge of other disciplines (e.g. sociology, history, political science, communication studies, philosophy, anthropology, literature, law, art, etc) that can contribute to psychology and to be able to make use of this knowledge in understanding and interpreting of psychological process. |
3 |