IAY2007 TraumaBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IAY2007 Trauma Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor SELMA BAZ
Course Lecturer(s): Dr. Neslihan Bektaş
Course Objectives: Where to trauma and trauma are intended to have the knowledge and experience of emergency care.

Learning Outcomes

The students who have succeeded in this course;
1 General Approach to Trauma Cases may apply.2 Urgent Care can apply external bleeding.3 Urgent Care Implements Soft Tissue Injury.4 Has knowledge of Head Trauma Emergency Care Practice5 Apply on face and neck injuries can Urgent Care.6 Spinal Injuries have knowledge Urgent Care Practice.

Course Content

General Approach to apply in cases of trauma, emergency care in extremity trauma and emergency care of soft tissue injuries, environmental emergencies in nursing practice, head, neck, emergency treatments in spinal cord injury.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Trauma Kinematics, Trauma overview
2) Management Of Multı Trauma
3) Management Of Head Trauma
4) Management Of Thorax Trauma
5) Management Of Face- Nose- Throat Trauma
6) Management Of Spınal Trauma
7) Management Of Abdomen Trauma
8) Revıew - Mıdterm Exam
9) Management Of Pelvıc Trauma
10) Management Of Lımb Trauma And Crush Syndrome
11) Management Of Cold Trauma
12) Management Of Cold Trauma
13) Management Of Special Patient Groups With Trauma (Old/Pregnant…)
14) Management Of Anımal/Instect Bites

Sources

Course Notes / Textbooks: CANDER B. (Ed.) (2019). Hastane Öncesi Acil Tıp Ve Paramedik. İstanbul Tıp Kitapevleri
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Presentations / Seminar 2 3 6
Homework Assignments 4 2 8
Quizzes 1 2 2
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.