IAY2006 Health LawBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IAY2006 Health Law Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor SELMA BAZ
Course Lecturer(s): RA ŞEFİKA DEREN GÜNDÜZ
Dr. Öğr. Üyesi MELİS TAŞPOLAT TUĞSAVUL
Course Objectives:

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Chapters on health issues of Republic of Turkey Non
2) The law on art style of Medicine and its branch Non
3) Basic law of health services Non
4) The Law of organ and tissue transplant, blood and blood products Non
5) The law and its Regulations of radiology, radium and electricity treatment institutions Non
6) Revolving Funds of Ministry of Health the law and affiliated regulations Non
7) Nursing Law Non
8) Association of medical law and deontology regulations. Non
9) Turkish Dental Association law, Turkish Pharmacists' Association law Non
10) Judgment of the Law of Civil Servants and other Public Officials Non
11) The matter of interest to the Health Personnel Non
12) Criminal, administrative, financial and disciplinary proceedings Non
13) Patients' Rights Directive Non
14) The Law on the basis the pay and work of Medical Staff Pay and Work Non

Sources

Course Notes / Textbooks: Konularla ilgili Kanun, Tüzük, Yönetmelik ve Yönergeler çerçevesinde hazırlanan ders notları öğrencilere aktarılacaktır.
References: İlgili Kanun, Tüzük, Yönetmelik ve Yönergeler’in bulunduğu Resmi Gazete arşivi, Sağlık Mevzuat Külliyatları, TBMM, Sağlık Bakanlığı ve Sağlık Hukuku internet sitelerinde bulunan Mevzuat bölümleri.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Presentations / Seminar 2 3 6
Homework Assignments 4 2 8
Quizzes 1 2 2
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.