AHZ2010 Health LawBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
AHZ2010 Health Law Fall 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Instructor AYBİKE ELİF BOLCAN
Course Lecturer(s): RA ŞEFİKA DEREN GÜNDÜZ
Dr. Öğr. Üyesi AHU AYANOĞLU
Dr. Öğr. Üyesi MELİS TAŞPOLAT TUĞSAVUL
Course Objectives: In this course, students will learn basic concepts such as health law and related basic concepts, patient rights within the framework of national and international legislation, conditions required for medical interventions to be legal, and in this context, informed consent, liability arising from unlawful medical interventions, organ and tissue transplantation, reproductive methods.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course;
1. Learn the basic concepts of health law.
2.Learn the legality conditions of medical interventions.
3. Have information about the responsibility arising from unlawful medical interventions.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) General Introduction of the Course, General Explanations About the Course *The Concept of Law: Social Code of Conduct, Relation of Laws to Other Codes of Conduct Non
2) *Types of Sanctions *Division of Law: Private Law-Public Law-Mixed Law Distinction *Sources of law: *Hierarchy of Norms *Basic Legislation Regarding Health Law Non
3) *The Concept of Rights and Types of Rights *Legal Event, Legal Act, Legal Transaction Concepts *Validity Conditions of Legal Transactions *Invalidity of Legal Actions Non
4) *The Concept of Person, Acquisition of Personality * Loss of Personality, *Proof of Health and Death *Certificate of Rights, Licensing of Acts *Classification of Persons in Terms of Driver's License Non
5) *Personal Rights, Scope of Personal Rights Non
6) *Methods of Protection of Personality, Lawsuit Rights Granted to the Person whose Personal Rights are Attacked Non
7) *Liability for Unlawful Medical Intervention *Elements of Tort Liability in General *Reasons Eliminating the Unlawfulness of Medical Intervention, The Concept of Informed Consent *Perfect Responsibility of Employer Non
8) Midterm
9) Consequences Related to Unlawful Medical Intervention, *Material-Moral Compensation Case (Identification of Damage / Determination of Compensation) Non
10) *Medical Contract, *Legal Quality of the Physician Contract, *The Obligations of the Physician Resulting from the Treatment Contract Non
11) *Relationship Between Hospital and Patient (Private Hospital-Public Hospital) * Physician's Liability, Physician's Contractual Liability Non
12) * Physician's Liability, Physician's Liability for Tort Non
13) *Patient rights *Physician Rights *The Ways of Healthcare Professionals to Seek Rights Non
14) Repeating Topics and Answering Student Questions Non

Sources

Course Notes / Textbooks: Gerekli olursa diğer kaynaklar, Itslearning aracılığıyla öğrenciler için yüklenecektir. Herhangi bir esere erişemiyorsanız, lütfen dersin öğretim üyesiyle veya kütüphane ile iletişime geçin.Diğer gerekli kaynaklar, Itslearning aracılığıyla öğrenciler için yüklenecektir.
References: Oğuzman, M. Kemal/Seliçi, Özer/Özdemir Oktay, Saibe: Kişiler Hukuku, İstanbul 2020.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Midterms 1 1 1
Final 1 2 2
Total Workload 73

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.