GEP0622 Creative Thinking and EntrepreneurshipBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0622 Creative Thinking and Entrepreneurship Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ŞAFAK ŞAHİN
Course Lecturer(s): Dr. Öğr. Üyesi ŞAFAK ŞAHİN
Course Objectives: The goal of this course is to help you learn to perceive multiple possibilities when considering an issue rather than being limited to routine responses! The applied focus of this volume targets the synergistic process of developing creative problem-solving strategies especially for business models and entrepreneur ideas to stimulate higher levels of creativity. A presentation of theoretical approaches to the creative process is followed by concrete examples of how others have applied creative solutions to specific problems in small groups, organizations, small businesses and entrepreneurs. By this way the course will bring theory together with the practical giving much importance to the practical development and knowledge. The course will depend on the the effective interaction between the instructor and students. By the end of the course the students will be able to realize creative solutions to different business or marketing problems within the light of creative thinking strategies.

Learning Outcomes

The students who have succeeded in this course;
I. This course provides an overview of the major theories and current issues in the field of creativity.
II. Demonstrate specific techniques for enhancing their own creative abilities and communicate their ideas for new business models and entreprenues with confidence.
III. An increased understanding of the creative person, the creative process and the techniques for enhancing creative functioning.
IV. Identify their own creative strengths and weaknesses.

Course Content

What is Creativity and Innovation?
Individual Creativity
Idea Generation Techniques
Developing the Right Environment for Creative Entrepreneurship
Creativity and Innovation in Entrepreneurship
Where Does Creativity Fit into the Business Problem Solving Process?
Defining the Problem
Creative Techniques for New Business Models
Encouraging Creativity In A Team

Weekly Detailed Course Contents

Week Subject Related Preparation
1) - Setting the groups and sharing the course process -What is creativity, creative idea and creative thinking?
2) The four ways of creativity. Homework evaluation/case study analyses.
3) Idea generation techniques 1
4) Idea generation techniques
5) Creative thinking strategies for business models
6) How to focus on new business: Learning new ways of seeing.
7) Ideas, opportunities and innovation at entrepreneurship 1
8) Ideas, opportunities and innovation at entrepreneurship 2 - Midterm
9) Creating ideas in practice. Homework evaluation/case study analyses. Recommended book evaluation.
10) Project presentations
11) Project presentations 2th and evaluation.
12) Creating an innovative work environment.
13) The ways, techniques and models of creative presentation of business models.
14) General assessment

Sources

Course Notes / Textbooks: CRACKING CREATIVITY – Micheal Mihalko
Innovation and Entrepreneurship - Peter F. Drucker
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Presentation 2 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Study Hours Out of Class 4 3 12
Presentations / Seminar 3 10 30
Homework Assignments 1 3 3
Midterms 1 10 10
Final 1 15 15
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.