CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD1112 | Art, Culture and Society | Spring | 3 | 0 | 3 | 5 |
Language of instruction: | English |
Type of course: | Must Course |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NİLAY ULUSOY |
Course Lecturer(s): |
Dr. Öğr. Üyesi TOLGA HEPDİNÇLER Dr. Öğr. Üyesi DENİZ GÜRGEN Prof. Dr. NİLAY ULUSOY Dr. Öğr. Üyesi GÖNÜL EDA ÖZGÜL |
Recommended Optional Program Components: | None |
Course Objectives: | This class aims to introduce students to visual culture as an interdisciplinary field of study that deals with arts, media, culture, and society. After introducing art history and its concepts and analytic methods, we will have a historical overview of visuality through painting, photography, and cinema. Finally, we will conclude this class by looking at how virtuality started to frame our everyday life through the contemporary instances of visual forms including virtual reality and the Internet. |
The students who have succeeded in this course; I. are introduced to art history II. are introduced to the basic concepts of art III. Gain the ability to analyze works of art formally IV. Gain the ability to analyze the content and context of the works of art V. are introduced to visual culture VI. gain a basic notion of the social history of art VII. can compare different conceptions of time in different cultures (Western and non-Western) VIII. can survey the basic art historical periods and movements IX. gain knowledge about art museums |
Art, Culture and Society class introduces basic skills of understanding and analyzing works of art. To this end, this class aims to give analytical skills to understand images, historical and social skills to understand their context and the artistic practices. |
Week | Subject | Related Preparation |
1) | Introduction to the Class, What Is Art and What Is Art History? | |
2) | Judging by Appearances | |
3) | Looking Beyond Picture Frame | |
4) | Art Today: Contemporary Ways of Looking | |
5) | Art in Museums and Galleries: Spectacle and Display | |
6) | Categorizing the History of Art | |
7) | Midterm | |
8) | Introduction: What is Visual Culture? | |
9) | Museum visit | |
10) | Picture Definition: Line, Color, Vision | |
11) | The Age of Photography | |
12) | Virtuality: From Virtual Antiquity to the Pixel Zone | |
13) | Transculture: From Kongo to Congo | |
14) | First Contact: From Independence Day to 1492 and Millennium | |
15) | Conclusion and Review for the Final Exam | |
16) | Final Exam |
Course Notes / Textbooks: | Pooke, Grant and Graham Whitham. Teach Yourself: Art History. London: Hodder Education, 2004. 2nd ed. Mirzoeff, Nicholas. An Introduction to Visual Culture. London and New York: Routledge, 2009. 2nd ed. |
References: | Mirzoeff, Nicholas (Ed.). Visual Culture Reader. London and New York: Routledge, 2012. 3rd ed. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Presentation | 1 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 70 |
Presentations / Seminar | 1 | 3 |
Midterms | 1 | 3 |
Final | 1 | 3 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |