COP4424 Netaş Advanced Web TechnologiesBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4424 Netaş Advanced Web Technologies Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TARKAN AYDIN
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Course Objectives: 1. Define and discuss major concepts, tools, techniques, and methods of web applications and web services, from both the business and technology perspectives.
2. Identify and utilize best practices for web application development and management.
3. Compare and contrast proprietary and open source web technologies and applications.
4. Analyze emerging web technologies, applications, and business models.
5. Plan, design, and develop a web application solution in a specific context.

Learning Outcomes

The students who have succeeded in this course;
1. Active and collaborative learning: in-class discussion and problem solving, team blogging, and project presentation to gain addressing to people skills.
2. Project based learning: gain solid web development experience through a real world project.
3. Survey a broad range of topics with hands-on practices.

Course Content

This course will cover advanced Web design & coding concepts and teach students how to add an extra layer of usability to a Web app./site using a current scripting/programming language or tool. Students will learn how to create, accessible modern web applications that integrate current Web standards both including the client and the server sides.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to web technologies
2) History and Future of Web and Internet
3) Application Design Fundamentals & Software Design Lifecyle
4) Web Tier Design Patterns overview
5) Web Application Design
6) Client Side Modeling & Design
7) Server Side Modeling & Design
8) Overview of Frameworks & Libraries
9) Overview of Frameworks & Libraries
10) • Deployment Models • Responsive Web Design
11) Web Services & SOA
12) Project Presentation-I
13) Project Presentation-II
14) Project Presentation-III

Sources

Course Notes / Textbooks: Web Programming Step by Step J. Miller, V. Kirst, Marty Stepp 2012 ISBN-10: 110557878X
Programming the World Wide Web, Seventh Edition Robert W. Sebesta, University of Colorado, Colorado Springs 2012 ISBN-10: 0132665816
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 5
Project 1 % 25
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Project 1 25 25
Midterms 1 15 15
Final 1 25 25
Total Workload 149

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.