INTERIOR ARCHITECTURE AND ENVIRONMENTAL DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD4147 | Computational Design | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK |
Recommended Optional Program Components: | VCD3115 - Introduction to Multimedia VCD3114 – Interactive Arts & Design |
Course Objectives: | On this course, the students recognize the basics of Computational Design and design scopes of interactive media such as procedural design, algorithmic design, data visualization and code art. They develop applications of conceptual works for interactive media and study software skills to realize this projects. In addition, researches for interactive media fields is identified by the students. |
The students who have succeeded in this course; 1. Being able to solve design problems with algorithmic and computational thoughts 2. Advancing the theory and practice on computer arts 3. Advancing the theory and practice on computer programming 4. Developing the interactive design solutions 5. Preparing conceptual, entertainment, game projects. |
1. Computational Design 2. Algorithmic Design 3. CodeArt 4. Interactive Media Design 5. Experience Design 6. Procedural Sound Design 7. Aesthetics & Computation 8. Computer Art History 9. Code Basics |
Week | Subject | Related Preparation |
1) | Introduction to the Course. Everybody will introduce her/himself. The course will be introduced. | |
2) | Introduction to the Computational Design. Scopes of Computational Design. | |
3) | Computer Art History. Examples of Art & Design Works Announcement: HW1 | |
4) | Code Artists. Examples of Art & Design Works. Announcement: HW2. | |
5) | Programming Environment & Code Basics. Introduction to the Processing Environment. Announcement: HW3. | |
6) | Using “Class” Structures for Design. Programming Skills for Design. Announcement: HW4. | |
7) | Using “Array” Structures for Design. Programming Skills for Design. Announcement: HW5. | |
8) | Using “Transform” Structures for Design. Programming Skills for Design. Announcement: HW6. | |
9) | Using “3D” Structures for Design. Programming Skills for Design. Announcement: HW7. | |
10) | Using “External Libraries” Structures for Design. Programming Skills for Design. Announcement: HW8. | |
11) | Final: Criticise Project Proposal. Developing A Design Project. | |
12) | Final: Project Evaluation. Developing A Design Project. | |
13) | Final: Project Evaluation. Developing A Design Project. | |
14) | Final: Project Evaluation. Developing A Design Project. |
Course Notes / Textbooks: | |
References: | 1 Algorithms for Visual Design - Kostas Terzidiz 2 Programming Interactivity - Joshua Noble 3 Making Things Talk - Tom Igoe 4 Learning Processing - Daniel Shiffman 5 Processing Creative Coding and Computational Art - Ira Greenberg 6 A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 40 |
Project | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 14 | 49 |
Final | 2 | 20 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Setting up various spaces in national and international contexts, carrying out designs, planning and applications that could satisfy various user groups and respond various requirements in the field of Interior Architecture, | |
2) | Analyzing the information gathered from the framework of actual physical, social and economical constraints and user requirements, and synthesizing these with diverse knowledge and considerations in order to create innovative spatial solutions, | |
3) | Generating creative, innovative, aesthetic and unique spatial solutions by using tangible and abstract concepts, | |
4) | Using at least one of the illustration and presentation technologies competently, that the field of interior architecture requires, | |
5) | Reporting, presenting and transferring the design, practice and research studies to the specialists or laymen by using visual, textual or oral communication methods, efficiently and accurately, | |
6) | Embracing and prioritizing man-environment relationships, user health, safety and security, and universal design principles in the field of interior architecture, | |
7) | Design understanding and decision making that respects social and cultural rights of the society, cultural heritage and nature, | |
8) | Being aware of national and international values, following developments and being equipped about ethical and aesthetical subjects in the fields of interior architecture, design and art, | |
9) | Having absolute conscious about legal regulations, standards and principles; and realizing professional ethics, duties and responsibilities in the field of Interior Architecture, |