Week |
Subject |
Related Preparation |
1) |
Introduction to Ubicomp
Origins of Ubiquitous Computing, introducing concepts of UX and interaction design |
|
2) |
General Design Guidelines for Ubicomp
Using metaphors in Ubiquitous Interaction design |
|
3) |
Methods for Interaction Design from an Ubicomp Perspective
Observation, ideation, simulation and scketching |
|
4) |
Design Guidelines for Data Apliances
Concept of Aplianceness, Design Guidelines, Design Challenges |
|
5) |
Student presentations: Data Driven Ambient Displays |
|
6) |
Student Presentations on Augmentation and Mash-ups |
|
7) |
Spatially Driven UbiComp Interaction Design
The Whirlpool Centralpark Case Study
Project : Designing for Smart Home
|
|
8) |
Project Presentations: Designing for Smart Home |
|
9) |
Information in UbiComp :
Information as Material, information shadows, case studies /
Project: Designing an Information Driven Ubicomp Device |
|
10) |
Information Driven UbiComp Interaction Design
Project Presentations and Critics |
|
11) |
Ubicomp Devices as Service Avatars:
Designing an Appliance as an interface of an online service /
Project: Ubicomp design for an online service
|
|
12) |
Project Presentations: Ubicomp design for an online service |
|
13) |
Context Aware Systems:
Context Awareness and Mobile Systems |
|
14) |
Ubiquitious Gaming: Context sensitive mobile devices and ambient technologies for computer games |
|
|
Program Outcomes |
Level of Contribution |
1) |
Create design oriented application for the visual communication design field. |
3 |
2) |
Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field. |
4 |
3) |
Qualify in design directing through analysis and design processes. |
5 |
4) |
Display creative thinking, approach and production process skills. |
4 |
5) |
Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually. |
2 |
6) |
Identify complementary design solutions in the visual field in order to solve communication problems. |
2 |
7) |
Perform necessary operational skills in order to finalize products in the visual communication design field. |
4 |
8) |
Evaluate recent design trends and the evolving aesthetic perspectives. |
3 |
9) |
Use recent design softwares that coincide with the developing information technologies and communication channels. |
4 |
10) |
Interpret theoretical, historical and intellectual roots of the visual communication design field. |
1 |
11) |
Perform necessary time management in order to complete a visual communication design project. |
3 |
12) |
Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project. |
1 |
13) |
Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work. |
3 |
14) |
Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. |
4 |