Week |
Subject |
Related Preparation |
1) |
Perspective of a Producer, Studio Owner |
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2) |
Planning, financing, documenting, managing, overseeing, leading all stages of production |
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3) |
Understanding the industry, stakeholders, value chain |
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4) |
Getting ready for problems, Who is a Producer? Why do we make games? Game Industry essentials, roles |
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5) |
Choosing a game, choosing a team, developer roles, adapting developer roles to smaller teams, what is a pipeline? |
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6) |
Introduction to stages of production, business and revenue models. |
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7) |
Project planning, budgeting |
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8) |
Funding a project, writing GDD, pitching |
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9) |
Pre-production, game concept, game mechanics, story |
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10) |
Asset production, pipeline tools, team hiearchy, iteration, internal QA |
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11) |
GDD writing workshop. Creating Feedback loops, prototyping for successful business model |
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12) |
Marketing Techniques, deal making with Publishers, Investors and platforms |
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13) |
Finaling, beta testing, localization, polishing, porting
Team management, handling turnover, consecutive projects, outsourcing, remote projects |
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14) |
Final Project Feedback |
Final Presentations |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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