GAME DESIGN (ENGLISH, THESIS) | |||||
Master | TR-NQF-HE: Level 7 | QF-EHEA: Second Cycle | EQF-LLL: Level 7 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD5301 | Game Art and Aesthetics | Fall | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Departmental Elective |
Course Level: | |
Mode of Delivery: | |
Course Coordinator : | Dr. Öğr. Üyesi GÜVEN ÇATAK |
Course Lecturer(s): |
Assoc. Prof. ÇETİN TÜKER |
Recommended Optional Program Components: | None |
Course Objectives: |
The students who have succeeded in this course; |
Week | Subject | Related Preparation |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To gain understanding about game making process | 3 |
2) | To gain knowledge about cultural and social effects of games | 2 |
3) | To understand sector and academy altogether | 2 |
4) | To understand games in global sense in terms of marketing | 2 |
5) | To find solutions and practical means in game making processes | 4 |
6) | By gaining critical point of view, analyisng games (critical thinking) | 2 |
7) | To understand the processes of project management and team management | 3 |
8) | To study game design in academical terms and research of games in socio-economical terms | 2 |
9) | Gaining talent about playful experience design, everyday aspects of games and gamification | 1 |
10) | From interdisciplinary point of view analysing and questioning of making processes of games | 4 |