TLT2014 Analysis of Blood and UrineBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
TLT2014 Analysis of Blood and Urine Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor ZEYNEP GÜL
Course Lecturer(s): RA BESTENUR YALÇIN
Instructor ZEYNEP GÜL
Recommended Optional Program Components: Laboratory
Course Objectives: Except in living a healthy biochemistry investigate the molecular basis of disease. In clinical biochemistry, urine and blood of normal and pathological states of the organism changes in fluid status is important. It is our aim to present an overview

Learning Outcomes

The students who have succeeded in this course;
Capable of successfully completing this course, students should be aware of when getting blood and urine
The students who successfully complete this course, the determination of blood glucose and glucose tolerance test construction methods are known.

Course Content

Except in living a healthy biochemistry investigate the molecular basis of disease. To facilitate the diagnosis and treatment of disease are needed biochemical assays. For this organism in urine and blood fluids in clinical biochemistry changes in normal and pathological situations where it is important. Submission of this information is our goal.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Laboratory Organization and Laboratory Accidents None
2) Sources of Errors in Biochemical Analysis None
3) Blood Samples and Anticoagulants None
4) Composition of Blood, Functions and Blood Counting Methods None
5) Hematokrit ve Eritrosit Sedimentasyon Hızı None
6) Blood Coagulation, Coagulation Factors, D- Dimer, Protein - C, Protein - S, Antithrombin II, PT, aPTT, Fibrinogen, Fibrinogen Destruction Products. None
7) Osmotic Fragility, Hemoglobin Electrophoresis None
8) Blood gases, pH, Acid - Base balance and Disorders None
9) Kidney and Urine Biochemistry -1
10) Kidney and Urine Biochemistry -2 None
11) Factors Affecting Laboratory Analysis Results None
12) Quality control None
13) Solutions and Concentration Concepts None
14) Buffer Solutions None

Sources

Course Notes / Textbooks: Sağlık Bilimleri İçin Biyokimya, Doç.Dr.Serdal ÖĞÜT, Kongre Kitabevi, Klinik Biyokimya El Kitabı, Prof. Dr. İdris Mehmetoğlu, Nobel Tıp Kitabevi
https://www.mustafaaltinisik.org.uk/
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Homework Assignments 1 2 2
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.