DYZ2014 BiologyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
DYZ2014 Biology Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DİLEK ELMA
Course Lecturer(s): Instructor FIRAT KARA
Recommended Optional Program Components: Dialysis Centers
Course Objectives: To make the students gain the knowledge of historical development of behavioral sciences, method and technics, defense mechanisms and abnormal behaviors

Learning Outcomes

The students who have succeeded in this course;
The students who pass this lesson successfully;

1- State historical development of behavioral sciences.
2- Explains methods and technics of behavioral sciences.
3- Indicate the importance of social corporations in human behaviors.

Course Content

This lesson contains the subjects like historical development of behavioral sciences and used some fields, statue and role behaviors, personality and behavior, defense mechanisms and abnormal behaviors.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Historical development of Behavioral Sciences and Used Some Fields of It.
2) Method in Behavioral Sciences
3) Statue and Role Behaviors
4) The importance of Social Corporations in Human Behaviors
5) Personality and Behavior
6) Defense mechanisms and Abnormal Behaviors (Neurotic Behaviors)
7) Defense mechanisms and Abnormal Behaviors (Psycosis and psycosomatic disorders)
8) Theories of Personality and Its Types
9) Behavioral Ways in Properties of Subconscious Personality and Evaluation of Personality
10) Motivation of Human Behaviors
11) Motivation and Aims, Motivation and Productivity
12) Motivation and Work Satisfaction
13) Motivation and Work Success
14) General Review

Sources

Course Notes / Textbooks: Weekly distributed by the course lecturer.
References: 1- Arkonaç, S., Sosyal Psikoloji, Alfa Yayınevi, İstanbul Psikoloji, 1998
2- Anadolu Üniversitesi Yayınları, Davranış Bilimlerine Giriş, 2006.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Homework Assignments 5 3 15
Quizzes 1 1 1
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.