ANZ2011 Anesthesia TechnologyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANZ2011 Anesthesia Technology Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Neslihan Bektaş
Recommended Optional Program Components: Anestesia Center
Course Objectives: Student can prepare and use the anaesthesia apparatus and accessory equipment.

Learning Outcomes

The students who have succeeded in this course;
To prepare the anaesthesia apparatus
To use the anaesthesia apparatus
To prepare the air-way equipment
To prepare the apparatus and tools used in anaesthesia
To provide the maintenance of the anaesthesia apparatus

Course Content

Anesthesia equipment and parts, medical gas supplies, spare gas cylinders, use and control of the anesthesia machine shutdown, fiber optic materials, PC to prepare

Weekly Detailed Course Contents

Week Subject Related Preparation
1) TECHNOLOGY OF ANESTHESIA
2) ANESTHESIA MACHINE AND EQUIPMENTS
3) MONITORING METHODS
4) MECHANICAL VENTILATION AND RESPIRATION MODS
5) MECHANICAL VENTILATION AND RESPIRATION MODS
6) CENTRAL VENOS CATHETER AND ARTERIAL CATHETER MONITORING
7) MIDTERM
8) BLOOD GASE MACHINE AND BLOOD GASE ASSESMENT
9) ECMO
10) SWAN GANZ CATHETER
11) PICCO
12) DEFIBRILATOR, ICD AND PACEMAKER
13) ELECTRO CONVULSIVE THERAPY AND ANESTHESIA
14) REVIEW

Sources

Course Notes / Textbooks: Ders notları haftalık olarak verilecektir./Course Notes will be deliver weekly.
References: İnternet Kaynakları/İnternet

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Study Hours Out of Class 14 3 42
Midterms 1 1 1
Final 1 1 1
Total Workload 70

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.