INDUSTRIAL ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5102 Interactive Narrative Fall 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Prof. Dr. BARBAROS BOSTAN
Course Objectives: Explores how storytelling evolved through different mediums and how it is incorporated into contemporary interactive platforms, especially gaming. Player psychology, player types, player modeling and tailoring the game characteristics according to player preferences are the key concepts.

Learning Outcomes

The students who have succeeded in this course;
1: Will understand linear and nonlinear interactive narrative techniques
2: Will develop an interactive storytelling perspective for computer games.
3: Will understand player psychology and develop an interactive narrative experiment for computer
games.

Course Content

This class, through a mixture of readings, discussion, and project work, will explore the theoretical positions, debates, and design issues arising from these
different key concepts. Teaching Methods: Lecture, Projects, Educational Games, Guest Speakers, Problem Solving, Readings

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation
2) Intro: Course Review
3) Communication theories, interaction theories, basics of player profiling
4) Player Profiles: Profiling techniques in literature, interactivity in computer games
5) Game Analysis: Analyzing gameplays in relation with profiles with an example
6) Student presentations on contemporary works in interactive narrative Presentation Prep
7) Student presentations on contemporary works in interactive narrative 2 Presentation Prep
8) Motivation: Motivational theories on gaming and player experience
9) Game characters, Choices in game narrative
10) Story structures in games and other media, Story Techniques in games and plot twists
11) Branching Stories, Comparative Analysis
12) Experiment Presentations Presentation Prep
13) Experiment Presentations Presentation Prep
14) Experiment Presentations Presentation Prep

Sources

Course Notes / Textbooks:
References: Hiwiller, Z., 2015. Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players,
New Riders: Berkeley, CA, USA.
Heussner, T., 2015. The Game Narrative Toolbox, Routledge.
Bostan, B. ed: 2021. Games and Narrative: Theory and Practice, International Series on Computer Entertainment and Media Technology, Springer.

Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 30
Presentation 3 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 3 3
Study Hours Out of Class 13 5 65
Presentations / Seminar 12 3 36
Project 1 6 6
Homework Assignments 14 3 42
Midterms 1 3 3
Final 1 3 3
Total Workload 200

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Build up a body of knowledge in mathematics, science and industrial engineering subjects; use theoretical and applied information in these areas to model and solve complex engineering problems.
2) Identify, formulate, and solve complex engineering problems; select and apply proper analysis and modeling methods for this purpose.
3) Design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose. The ability to apply modern design methods to meet this objective.
4) Devise, select, and use modern techniques and tools needed for solving complex problems in industrial engineering practice; employ information technologies effectively.
5) Design and conduct experiments, collect data, analyze and interpret results for investigating the complex problems specific to industrial engineering.
6) Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working independently.
7) Demonstrate effective communication skills in both oral and written English and Turkish. Writing and understanding reports, preparing design and production reports, making effective presentations, giving and receiving clear and understandable instructions.
8) Recognize the need for lifelong learning; show ability to access information, to follow developments in science and technology, and to continuously educate him/herself. 3
9) Develop an awareness of professional and ethical responsibility, and behaving accordingly. Information about the standards used in engineering applications.
10) Know business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development. 4
11) Know contemporary issues and the global and societal effects of modern age engineering practices on health, environment, and safety; recognize the legal consequences of engineering solutions.
12) Develop effective and efficient managerial skills.