NEW MEDIA
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5201 Fundamentals of Game Design Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Recommended Optional Program Components: None
Course Objectives: This module introduces students to the conceptual and practical fundamentals of games, with a specific focus on game design, as well as analyzing. Some of the core topics covered include the formal possibilities of games and different approaches within game design.

Learning Outcomes

The students who have succeeded in this course;
1- Use appropriate terminology to describe and analyze games and game design.
2- Explain, understand, and discuss the fundamental concepts and structures of games and gameplay.
3- Successfully propose game ideas and develop prototypes.
4- Conduct game analysis suited to the target audience and perform market analysis.
5- Create design presentations that accompany game design projects and use them in practical applications.

Course Content

Methodological and practical aspects of game design, such as teamwork, playtesting, iteration, prototyping, and documentation, are introduced through projects. These concepts and methods provide a foundation for future modules in digital game design and development.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Intro
2) What is game design Written assignment number 1
3) Game Structures Written assignment number 2
4) Target Audience and Analysis Written assignment number 3
5) Core loop and complexity Written assignment number 4
6) Experience & Psychology Written assignment number 5
7) Midterm Exam
8) Game Flow Written assignment number 6
9) Randomization, Level design & Balance Written Assignment number 7
10) Game Production
11) Prototype & Assesment Student Presentations
12) Game Economy Written assignment number 8
13) First time user experience and analytics
14) Final Presentations Final Presentation Prep

Sources

Course Notes / Textbooks: The module resources will be provided by the instructor.
References: Modül kaynakları öğretim üyesi tarafından sağlanacaktır.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Field Work 8 % 10
Preliminary Jury 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 8 3 24
Study Hours Out of Class 10 3 30
Midterms 1 6 6
Paper Submission 8 3 24
Final 1 12 12
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to critically interpret and discuss the theories, the concepts, the traditions, and the developments in the history of thought which are fundamental for the field of new media, journalism and communication.
2) To be able to attain written, oral and visual knowledge about technical equipment and software used in the process of news and the content production in new media, and to be able to acquire effective abilities to use them on a professional level.
3) To be able to get information about the institutional agents and generally about the sector operating in the field of new media, journalism and communication, and to be able to critically evaluate them.
4) To be able to comprehend the reactions of the readers, the listeners, the audiences and the users to the changing roles of media environments, and to be able to provide and circulate an original contents for them and to predict future trends.
5) To be able to apprehend the basic theories, the concepts and the thoughts related to neighbouring fields of new media and journalism in a critical manner.
6) To be able to grasp global and technological changes in the field of communication, and the relations due to with their effects on the local agents.
7) To be able to develop skills on gathering necessary data by using scientific methods, analyzing and circulating them in order to produce content.
8) To be able to develop acquired knowledge, skills and competence upon social aims by being legally and ethically responsible for a lifetime, and to be able to use them in order to provide social benefit.
9) To be able to operate collaborative projects with national/international colleagues in the field of new media, journalism and communication.
10) To be able to improve skills on creating works in various formats and which are qualified to be published on the prestigious national and international channels.