TGT2011 Environmental HealthBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
TGT2011 Environmental Health Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor FIRAT KARA
Course Lecturer(s): Dr. Öğr. Üyesi İLKAY TURAN
Recommended Optional Program Components: None
Course Objectives: By this lesson, it is aimed that students comprehend the fundamental subjects of environmental health, definition of environmental health and environmental responsibilities.

Learning Outcomes

The students who have succeeded in this course;
The students passing this lesson successfully;

1- Know the definition of environmental health.
2- Define the events that pollute environment ve health effects.
3- Sort the cancinogenic materials.

Course Content

This lesson contains environmental health, air-soil-water pollution and their health effects.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Concept and Definition of Environmental Health
2) Air Pollution and Health Effects of Air Pollution
3) Water Pollution and Health Effects of Water Pollution
4) Solid Wastes and Health Effects of Solid Wastes
5) Soil Pollution and Health Effects of Soil Pollution
6) Noise Pollution and Health Effects of Noise Pollution
7) Radiation and Health Effects of Radiation
8) Environmental Factors and Cancer
9) Environmental carcinogenic materials
10) Biocides, Pesticides
11) Organochlorine Compounds and Cancer
12) Correlation of Drugs, Cosmetics and Cancer
13) Correlation of Cigarette and Cancer
14) Final Exam

Sources

Course Notes / Textbooks: Weekly distributed by the course lecturer.
References: 1- Topuzoğlu, İ., Çevre Sağlığı ve İş Sağlığı, Hacettepe Üniversitesi, Ankara, 1979.
2- Güler, Ç., Z. Çobanoğlu, Kentleşme ve Çevre Sağlığı, 1994

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Homework Assignments 3 5 15
Quizzes 1 1 1
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.