PERFORMING ARTS | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3115 | Principles of Interaction Design | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK Prof. Dr. HASAN KEMAL SUHER |
Recommended Optional Program Components: | None |
Course Objectives: | Bu dersin amacı farklı içeriği biraraya getiren çoklu ortam alanını tanıtmaktır. Ders ayrıca çoklu ortam teorisi ile birlikte tekst, ses, hareketli ve durağan görsellerle etkileşimli içeriği yönetebilme üzerine yoğunlaşır. |
The students who have succeeded in this course; 1) Define the interaction fundamantals of multimedia . 2) Recognizing the necessary theoritical and historical knowledge needed to develop an understanding of multimedia for academical and critical aspects. 3) Display the skills for the indevidual steps of multimedia design process. 4) Recognize usability andexperience concepts of multimedia design. 5) Define the principles of multimedia design. 6) Display solutions to balance the aesthetics and functionality issues in multimedia design. 7) Define the relationship between concept and product to develop an integrated modality. 8) Display skills for managing a project to integrate the theory and the practice. 9) Display skills for time management in a multimedia project. |
The main objective of this course is to introduce the area of multimedia which is media and content that utilizes a combination of different content forms. The course also focuses on the theory of multimedia and managing the variable content that is the combination of text, audio, still images, animation, video, and interactivity content forms. Multimedia is media and content that utilizes a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only utilize traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. |
Week | Subject | Related Preparation |
1) | Introduction to the course, a review of the workflow; handing in syllabus and documents. | HW: Research on multimedia and interaction |
2) | What is Multimedia? Where it is found? What is interaction? Class Discussion | HW: Interactive instrument design. |
3) | Scenario and paper prototypeing. Examples. Interactive instrument design homework critique. | Interactive instrument design homework redo |
4) | Scenario and paper prototyping. Examples. Scenario homework critique HW: Paper prototyping Scenario homework redo | HW: Paper prototyping Scenario homework redo |
5) | Information Architecture: Linear, hierarchical ve network structures Paper prototyping homework critique | HW: Information Architecture Paper prototyping redo |
6) | Flowcharts Information Architecture homework critique | HW: Flowchart Information Architecture homework redo Reading: Flowcharts (ISO 14915-2 sec 3,5 & 6) |
7) | Apple Human Interface Guidelines Flowchart homework critique | HW: Navigation tool design 1 Flowchart homework redo Reading: Apple Interface Guideline |
8) | Apple Human Interface Guidelines Navigation tool design 1 homework critique | HW: Navigation tool design 2 Navigation tool design 1 homework redo |
9) | Navigation tool design 2 homework critique Introduction to final project | HW: Graphic Interface Design Navigation tool design 2 homework redo Reading : Software Branding (Microsoft Windows Vista Software Branding) Information technology, User system interfaces and symbols, Icon symbols and functions (ISO 11581-1) |
10) | Final Project: Scenario Graphic Interface Design critique | HW: Graphic Interface Design homework redo |
11) | Final Project: Paper prototyping and flowchart | |
12) | Final Project: Graphic Interface | |
13) | Final Project: Graphic Interface | |
14) | Final Project: Overall critique |
Course Notes / Textbooks: | • Microsoft Windows Vista Software Branding • Iphone Human Interface Guidelines • IPTV Standards (BBC Standards) • Apple Interface Guideline • Flowcharts (ISO 14915-2 sec 3,5 & 6) • Cognitive Perception (ISO 14915-3 D) • Information technology - User system interfaces and symbols - Icon symbols and functions (ISO 11581-1) |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Homework Assignments | 8 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 14 | 42 |
Homework Assignments | 8 | 32 |
Final | 1 | 4 |
Total Workload | 134 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | They acquire theoretical, historical and aesthetic knowledge specific to their field by using methods and techniques related to performing arts (acting, dance, music, etc.). | 2 |
2) | They have knowledge about art culture and aesthetics and they provide the unity of theory and practice in their field. | 2 |
3) | They are aware of national and international values in performing arts. | 2 |
4) | Abstract and concrete concepts of performing arts; can transform it into creative thinking, innovative and original works. | 1 |
5) | They have the sensitivity to run a business successfully in their field. | 3 |
6) | Develops the ability to perceive, think, design and implement multidimensional from local to universal. | 3 |
7) | They have knowledge about the disciplines that the performing arts field is related to and can evaluate the interaction of the sub-disciplines within their field. | 2 |
8) | They develop the ability to perceive, design, and apply multidimensionality by having knowledge about artistic criticism methods. | 3 |
9) | They can share original works related to their field with the society and evaluate their results and question their own work by using critical methods. | 1 |
10) | They follow English language resources related to their field and can communicate with foreign colleagues in their field. | 1 |
11) | By becoming aware of national and international values in the field of performing arts, they can transform abstract and concrete concepts into creative thinking, innovative and original works. | 3 |
12) | They can produce original works within the framework of an interdisciplinary understanding of art. | 2 |
13) | Within the framework of the Performing Arts Program and the units within it, they become individuals who are equipped to take part in the universal platform in their field. | 3 |
14) | Within the Performing Arts Program, according to the field of study; have competent technical knowledge in the field of acting and musical theater. | 2 |
15) | They use information and communication technologies together with computer software that is at least at the Advanced Level of the European Computer Use License as required by the field. | 3 |