MECHATRONICS ENGINEERING | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3115 | Principles of Interaction Design | Fall | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK Prof. Dr. HASAN KEMAL SUHER |
Recommended Optional Program Components: | None |
Course Objectives: | Bu dersin amacı farklı içeriği biraraya getiren çoklu ortam alanını tanıtmaktır. Ders ayrıca çoklu ortam teorisi ile birlikte tekst, ses, hareketli ve durağan görsellerle etkileşimli içeriği yönetebilme üzerine yoğunlaşır. |
The students who have succeeded in this course; 1) Define the interaction fundamantals of multimedia . 2) Recognizing the necessary theoritical and historical knowledge needed to develop an understanding of multimedia for academical and critical aspects. 3) Display the skills for the indevidual steps of multimedia design process. 4) Recognize usability andexperience concepts of multimedia design. 5) Define the principles of multimedia design. 6) Display solutions to balance the aesthetics and functionality issues in multimedia design. 7) Define the relationship between concept and product to develop an integrated modality. 8) Display skills for managing a project to integrate the theory and the practice. 9) Display skills for time management in a multimedia project. |
The main objective of this course is to introduce the area of multimedia which is media and content that utilizes a combination of different content forms. The course also focuses on the theory of multimedia and managing the variable content that is the combination of text, audio, still images, animation, video, and interactivity content forms. Multimedia is media and content that utilizes a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only utilize traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. |
Week | Subject | Related Preparation |
1) | Introduction to the course, a review of the workflow; handing in syllabus and documents. | HW: Research on multimedia and interaction |
2) | What is Multimedia? Where it is found? What is interaction? Class Discussion | HW: Interactive instrument design. |
3) | Scenario and paper prototypeing. Examples. Interactive instrument design homework critique. | Interactive instrument design homework redo |
4) | Scenario and paper prototyping. Examples. Scenario homework critique HW: Paper prototyping Scenario homework redo | HW: Paper prototyping Scenario homework redo |
5) | Information Architecture: Linear, hierarchical ve network structures Paper prototyping homework critique | HW: Information Architecture Paper prototyping redo |
6) | Flowcharts Information Architecture homework critique | HW: Flowchart Information Architecture homework redo Reading: Flowcharts (ISO 14915-2 sec 3,5 & 6) |
7) | Apple Human Interface Guidelines Flowchart homework critique | HW: Navigation tool design 1 Flowchart homework redo Reading: Apple Interface Guideline |
8) | Apple Human Interface Guidelines Navigation tool design 1 homework critique | HW: Navigation tool design 2 Navigation tool design 1 homework redo |
9) | Navigation tool design 2 homework critique Introduction to final project | HW: Graphic Interface Design Navigation tool design 2 homework redo Reading : Software Branding (Microsoft Windows Vista Software Branding) Information technology, User system interfaces and symbols, Icon symbols and functions (ISO 11581-1) |
10) | Final Project: Scenario Graphic Interface Design critique | HW: Graphic Interface Design homework redo |
11) | Final Project: Paper prototyping and flowchart | |
12) | Final Project: Graphic Interface | |
13) | Final Project: Graphic Interface | |
14) | Final Project: Overall critique |
Course Notes / Textbooks: | • Microsoft Windows Vista Software Branding • Iphone Human Interface Guidelines • IPTV Standards (BBC Standards) • Apple Interface Guideline • Flowcharts (ISO 14915-2 sec 3,5 & 6) • Cognitive Perception (ISO 14915-3 D) • Information technology - User system interfaces and symbols - Icon symbols and functions (ISO 11581-1) |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Homework Assignments | 8 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 14 | 42 |
Homework Assignments | 8 | 32 |
Final | 1 | 4 |
Total Workload | 134 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Build up a body of knowledge in mathematics, science and Mechatronics Engineering subjects; use theoretical and applied information in these areas to model and solve complex engineering problems. | |
2) | Identify, formulate, and solve complex Mechatronics Engineering problems; select and apply proper modeling and analysis methods for this purpose. | |
3) | Design complex Mechatronic systems, processes, devices or products under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose. | |
4) | Devise, select, and use modern techniques and tools needed for solving complex problems in Mechatronics Engineering practice; employ information technologies effectively. | |
5) | Design and conduct numerical or pysical experiments, collect data, analyze and interpret results for investigating the complex problems specific to Mechatronics Engineering. | |
6) | Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working on Mechatronics-related problems. | |
7) | Ability to communicate effectively in English and Turkish (if he/she is a Turkish citizen), both orally and in writing. Write and understand reports, prepare design and production reports, deliver effective presentations, give and receive clear and understandable instructions. | |
8) | Recognize the need for life-long learning; show ability to access information, to follow developments in science and technology, and to continuously educate oneself. | |
9) | Develop an awareness of professional and ethical responsibility, and behave accordingly. Be informed about the standards used in Mechatronics Engineering applications. | |
10) | Learn about business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development. | |
11) | Acquire knowledge about the effects of practices of Mechatronics Engineering on health, environment, security in universal and social scope, and the contemporary problems of Mechatronics engineering; is aware of the legal consequences of Mechatronics engineering solutions. |