Week |
Subject |
Related Preparation |
1) |
1990s and the Explosion of the “Digital/Electronic Revolution” |
- |
1) |
Introduction of the Course, Explanation of the Syllabus |
- |
2) |
The Concepts of the “Information Society,” “Old and the New Media” |
- |
3) |
The Historical Dimension: Pre-Industrial, Industrial and Post-Industrial Stages I |
- |
4) |
The Historical Dimension: Pre-Industrial, Industrial and Post-Industrial Stages II |
- |
5) |
Main Dynamics of the Twentieth Century: Market Economy and Unfettered Capitalism |
- |
6) |
Mdterm |
- |
7) |
the Transformation of the 1960s: Anti-Systemic Paradigm Shift and “New Social Movements” |
- |
8) |
The Transformation of the 1970s: The Restructuring of Capitalism: Towards “Flexible Accumulation” |
- |
9) |
Changes since 1980s: Neo-Liberal Revolution |
- |
11) |
New Media & the New Societal Formations |
- |
12) |
New Media & New Forms of Social Communication |
- |
13) |
New Media, Activism & “Clicktivism |
- |
14) |
At the Beginning of the 21st Century: Where do we go from here? |
- |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
|
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
|
3) |
Making animated films with various artistic styles and techniques. |
|
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
|
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
|
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
|
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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