ARC3967 Urban Design TheoryBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ARC3967 Urban Design Theory Fall
Spring
2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi NESLİHAN AYDIN YÖNET
Course Lecturer(s): Dr. Öğr. Üyesi NESLİHAN AYDIN YÖNET
Recommended Optional Program Components: .
Course Objectives: The main objective of this course is to define contemporary urban design theory in an interdisciplinary framework that includes architecture, planning, and landscape design

Learning Outcomes

The students who have succeeded in this course;

- Understanding of the diverse needs, values, behavioral norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals. At the same time understanding the roles and responsibilities of urban designers and architects in it.
- Understanding of the relationship between human behaviour, the natural environment, and the design of the built environment.
- Ability to examine and comprehend the fundamental principles present in relevant precedents and to make choices regarding the incorporation of such principles into architecture and urban design projects.

Course Content


Urban Design Theory provides students with an introduction to theories, concepts, methods, and contemporary issues in urban design. Contemporary urban design is the process of collaboration between the architecture, planning, and landscape architecture professions. This collaboration is discussed by the important approaches and the selected examples.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction .
2) What is Urban Design?
3) Urban Evolution
4) Planning Movements
5) Urban Form, Urban Patterns, and Urban Morphology
6) Public Space
7) Sustainability
8) Pandemic and City
9) Midterm
10) Student Presentations and Discussion
11) Student Presentations and Discussion
12) Student Presentations and Discussion
13) Poster Critics of the Final Submission
14) Evaluation / Final Discussion

Sources

Course Notes / Textbooks: .
References: • Lynch, K. (1960), The Image of The City, The MIT Press, Massachusetts, USA.
• Alexander, C., Ishikawa, S., Silverstein, M., with Jacobson, M., Fiksdahl - King, I., Angel, S. (1977), A Pattern Language: Towns, Buildings, Construction.
• Lynch, K. (1981), Good City Form, The MIT Press, Massachusetts, USA.
• Broadbent, G. (1990) Emerging Concepts in Urban Space Design.
• Jacobs, J. (1993), The Death and Life of Great American Cities.
• Jacobs, A. B. (1996), Great Streets.
• Blakely, E. J., Snyder, M. G. (1997), Fortress America: Gated Communities in the United States.
• Lang, J. (2005), Urban Design: A typology of Procedures and Products. Illustrated with over 50 Case Studies.
• Gehl, J., Cities for People, Island Press, 2010.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Study Hours Out of Class 12 6 72
Presentations / Seminar 2 2 4
Midterms 1 2 2
Final 1 2 2
Total Workload 106

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.