ARC3967 Urban Design TheoryBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ARC3967 Urban Design Theory Fall 2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi NESLİHAN AYDIN YÖNET
Course Lecturer(s): Dr. Öğr. Üyesi NESLİHAN AYDIN YÖNET
Recommended Optional Program Components: .
Course Objectives: The main objective of this course is to define contemporary urban design theory in an interdisciplinary framework that includes architecture, planning, and landscape design

Learning Outcomes

The students who have succeeded in this course;

- Understanding of the diverse needs, values, behavioral norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals. At the same time understanding the roles and responsibilities of urban designers and architects in it.
- Understanding of the relationship between human behaviour, the natural environment, and the design of the built environment.
- Ability to examine and comprehend the fundamental principles present in relevant precedents and to make choices regarding the incorporation of such principles into architecture and urban design projects.

Course Content


Urban Design Theory provides students with an introduction to theories, concepts, methods, and contemporary issues in urban design. Contemporary urban design is the process of collaboration between the architecture, planning, and landscape architecture professions. This collaboration is discussed by the important approaches and the selected examples.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction .
2) What is Urban Design?
3) Urban Evolution
4) Planning Movements
5) Urban Form, Urban Patterns, and Urban Morphology
6) Public Space
7) Sustainability
8) Pandemic and City
9) Midterm
10) Student Presentations and Discussion
11) Student Presentations and Discussion
12) Student Presentations and Discussion
13) Poster Critics of the Final Submission
14) Evaluation / Final Discussion

Sources

Course Notes / Textbooks: .
References: • Lynch, K. (1960), The Image of The City, The MIT Press, Massachusetts, USA.
• Alexander, C., Ishikawa, S., Silverstein, M., with Jacobson, M., Fiksdahl - King, I., Angel, S. (1977), A Pattern Language: Towns, Buildings, Construction.
• Lynch, K. (1981), Good City Form, The MIT Press, Massachusetts, USA.
• Broadbent, G. (1990) Emerging Concepts in Urban Space Design.
• Jacobs, J. (1993), The Death and Life of Great American Cities.
• Jacobs, A. B. (1996), Great Streets.
• Blakely, E. J., Snyder, M. G. (1997), Fortress America: Gated Communities in the United States.
• Lang, J. (2005), Urban Design: A typology of Procedures and Products. Illustrated with over 50 Case Studies.
• Gehl, J., Cities for People, Island Press, 2010.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Study Hours Out of Class 12 6 72
Presentations / Seminar 2 2 4
Midterms 1 2 2
Final 1 2 2
Total Workload 106

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.