ECONOMICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3113 3D Modelling Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. ECE ARIHAN
Course Lecturer(s): Instructor CAN PEKDEMİR
Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to introduce 3D modelling and provide a basic understanding of the pipeline of 3D animated films. Students will learn about the terms and techniques of 3D modelling and use industry standard 3D software. The relation of 3D modelling between sculpture, painting, architecture, computer games, cinema, music will also be explained in this course.

Learning Outcomes

The students who have succeeded in this course;
I. Define and discuss the virtual 3D environment.
II. Implement basic skills of 3D modelling.
III. Describe and implement texture mapping.
IV. Demonstrate basic animation skills in 3D environment.
V. Develop practical skills to use industry standard 3D software.

Course Content

This course provides an introduction to 3D modelling techniques and principles, focusing on developing the skills needed to create, manipulate, and render 3D objects. Students will explore a variety of software tools and workflows used in the design industry, with an emphasis on applying these skills to real-world visual communication design projects. The course will cover fundamental concepts such as geometry, texture mapping, lighting, and rendering, culminating in a final project showcasing the students' 3D modelling proficiency.
Teaching Methods: Lecture, Individual Study, Discussion, Project, Implementation, Technology-Enhanced Learning

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to 3D modelling (Basic concepts of 3D modelling and general information about 3D software)
2) Geometry and Basic Modelling Techniques
3) Combining and Modifying Geometry
4) Polygon modelling 1 (objects)
5) Polygon modelling 2(organic)
6) Introduction to Materials and Textures
7) Midterm
8) Lighting Basics
9) Camera Setup and Basic Rendering
10) Building a Simple Scene
11) Refining Modelling Techniques
12) Texturing and Material Application
13) Simple Animation Concepts
14) Course Review

Sources

Course Notes / Textbooks: Derakhshani, D. (2011). Introducing Autodesk Maya 2012. John Wiley & Sons.
References: Vaughan, W. (2011). Digital modeling. New Riders.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Midterms 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 14 4 56
Midterms 2 4 8
Final 1 5 5
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) As a world citizen, she is aware of global economic, political, social and ecological developments and trends.  2
2) He/she is equipped to closely follow the technological progress required by global and local dynamics and to continue learning. 2
3) Absorbs basic economic principles and analysis methods and uses them to evaluate daily events.  2
4) Uses quantitative and statistical tools to identify economic problems, analyze them, and share their findings with relevant stakeholders.  2
5) Understands the decision-making stages of economic units under existing constraints and incentives, examines the interactions and possible future effects of these decisions. 1
6) Comprehends new ways of doing business using digital technologies. and new market structures.  2
7) Takes critical approach to economic and social problems and develops analytical solutions. 1
8) Has the necessary mathematical equipment to produce analytical solutions and use quantitative research methods. 2
9) In the works he/she contributes, observes individual and social welfare together and with an ethical perspective.   2
10) Deals with economic problems with an interdisciplinary approach and seeks solutions by making use of different disciplines.  1
11) Generates original and innovative ideas in the works she/he contributes as part of a team.  2