MATHEMATICS | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3113 | 3D Modelling | Fall Spring |
2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ECE ARIHAN |
Course Lecturer(s): |
Instructor CAN PEKDEMİR Prof. Dr. HASAN KEMAL SUHER |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to introduce 3D modelling and provide a basic understanding of the pipeline of 3D animated films. Students will learn about the terms and techniques of 3D modelling and use industry standard 3D software. The relation of 3D modelling between sculpture, painting, architecture, computer games, cinema, music will also be explained in this course. |
The students who have succeeded in this course; I. Define and discuss the virtual 3D environment. II. Implement basic skills of 3D modelling. III. Describe and implement texture mapping. IV. Demonstrate basic animation skills in 3D environment. V. Develop practical skills to use industry standard 3D software. |
This course provides an introduction to 3D modelling techniques and principles, focusing on developing the skills needed to create, manipulate, and render 3D objects. Students will explore a variety of software tools and workflows used in the design industry, with an emphasis on applying these skills to real-world visual communication design projects. The course will cover fundamental concepts such as geometry, texture mapping, lighting, and rendering, culminating in a final project showcasing the students' 3D modelling proficiency. Teaching Methods: Lecture, Individual Study, Discussion, Project, Implementation, Technology-Enhanced Learning |
Week | Subject | Related Preparation |
1) | Introduction to 3D modelling (Basic concepts of 3D modelling and general information about 3D software) | |
2) | Geometry and Basic Modelling Techniques | |
3) | Combining and Modifying Geometry | |
4) | Polygon modelling 1 (objects) | |
5) | Polygon modelling 2(organic) | |
6) | Introduction to Materials and Textures | |
7) | Midterm | |
8) | Lighting Basics | |
9) | Camera Setup and Basic Rendering | |
10) | Building a Simple Scene | |
11) | Refining Modelling Techniques | |
12) | Texturing and Material Application | |
13) | Simple Animation Concepts | |
14) | Course Review |
Course Notes / Textbooks: | Derakhshani, D. (2011). Introducing Autodesk Maya 2012. John Wiley & Sons. |
References: | Vaughan, W. (2011). Digital modeling. New Riders. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 2 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 4 | 56 |
Study Hours Out of Class | 14 | 4 | 56 |
Midterms | 2 | 4 | 8 |
Final | 1 | 5 | 5 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics | |
2) | To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods, | |
3) | To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials, | |
4) | To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, | 4 |
5) | To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way, | |
6) | To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level, | |
7) | To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement, | |
8) | To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, | 4 |
9) | By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere, | |
10) | To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning, | |
11) | To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school, | |
12) | To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively. |