Week |
Subject |
Related Preparation |
1) |
Course introduction
Sea transport and the global economy
Introduction to assignment Research Report |
Chapter 1
Stopford, M. (2009) Maritime Economics, 3rd Edition, Routledge/Taylor and Francis, London. (ISBN: 978-0-415-27558-3, Paperback, 840 p.)
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2) |
Freight transportation |
Chapter 7-8, 17-18
Lumsden, K. R. L. (2007) Fundamentals of logistics, Compendium containing the chapters 1-2; 4; 7-8; 17-19, Division of Transportation and Logistics, Chalmers University of Technology. |
3) |
Sea air and pipeline transportation |
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4) |
Unit loads and intermodal transport |
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5) |
Ports and hinterland transport |
Chapter 19
Lumsden, K. R. L. (2007) Fundamentals of logistics, Compendium containing the chapters 1-2; 4; 7-8; 17-19, Division of Transportation and Logistics, Chalmers University of Technology. |
6) |
Transport of bulk and specialised cargoes |
Chapter 11-12
Stopford, M. (2009) Maritime Economics, 3rd Edition, Routledge/Taylor and Francis, London. (ISBN: 978-0-415-27558-3, Paperback, 840 p.) |
7) |
Manning and operations of vessels and fleets |
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10) |
Transport of general cargo - Liner shipping |
Chapter 13
Stopford, M. (2009) Maritime Economics, 3rd Edition, Routledge/Taylor and Francis, London. (ISBN: 978-0-415-27558-3, Paperback, 840 p.) |
12) |
Flexibility vs. specialisation in Europe short sea shipping
Hinterland transport of semi-trailers
Ships and shipbuilding |
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13) |
Flexibility vs. specialisation in Europe short sea shipping
Hinterland transport of semi-trailers
Ships and shipbuilding |
Chapter 14-15
Stopford, M. (2009) Maritime Economics, 3rd Edition, Routledge/Taylor and Francis, London. (ISBN: 978-0-415-27558-3, Paperback, 840 p.) |
14) |
Sustainable maritime transport |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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