CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POV2015 | Computer for Media Arts | Fall | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Course Lecturer(s): |
Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Recommended Optional Program Components: | Digital Image Processing |
Course Objectives: | This course introduces computer technology and certain software that the students will employ in order to implement their creative projects in various media and formats. |
The students who have succeeded in this course; 1. Demonstrate familiarity with the digital technology used. 2. Find effective solutions to technical problems. 3. Find effective technical solutions to aesthetic problems. 4. Gain proficiency in use of computer technology and culture. |
WEEK 1- Introduction, overview of the syllabus, review of the course content and expectations from the students WEEK 2- General Presentation about the computer technology for art and communication. History of Computers. Class activity: Present your interaction with computers. WEEK 3- Computer graphics: Hardware/software Class activity: Present your interaction with computers. P1: Scanogram/scanography WEEK 4- Computer graphics: Compression formats P1: Scanogram/scanography / Compositing an image- bitmap WEEK 5- Color system Models P2: Cinemagraph WEEK 6- Net art WEEK 7- Classwork:Vector-based graphics WEEK 8- Classwork:Vector-based graphics WEEK 9- Classwork:Vector-based graphics WEEK 10- Classwork: Moving image WEEK 11- Classwork: Moving image WEEK 12- Classwork: Moving image WEEK 13- Classwork: Moving image WEEK 14- Course Portfolio Presentations/ Blog |
Week | Subject | Related Preparation |
1) | Introduction,overview of the syllabus, review of the course content and expectations from the students | |
2) | General Presentation about the computer technology for art and communication.History of Computers. | Present your interaction with computers. |
3) | Hardware | P1: Scanogram/scanography: Show Me the Money |
4) | Software, Computer Generated Graphics: Bitmap & Vector | P2: Me, Myself, I in My Room |
5) | Cinemagraph/ Compression formats | P3:The Confessions’ Loop |
6) | Vector-based graphics/ Color System Models | P4: Animated portrait: Beauty and the Beast |
7) | Video | P5:Print to Motion |
9) | Net art and social media | P6: Something to click! |
10) | ||
11) | Moving image | P5: Film title |
12) | ||
13) | ||
14) | Course Portfolio Presentations |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 3 | % 30 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |