DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL3352 | Issues and Problems in Turkish Politics | Fall | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. ESRA ALBAYRAKOĞLU |
Recommended Optional Program Components: | None |
Course Objectives: | The main objective of this course is to enable the students to better understand and analyze politics in Turkey. A major theme of the course concerns the problems that Turkey has faced in consolidating its democracy. In view of the current trend toward growing authoritarianism in Turkish political life, the issue of democracy becomes even more important than in previous years. The course will begin with an overview of Turkish politics during the past sixty years. We will then discuss several major analytical approaches that are used in explaining the problems of democracy. This will be followed by an examination of the key political institutions and processes. In the last part, we will examine a number of major issues in contemporary Turkish politics. |
The students who have succeeded in this course; The students who have succeeded in this course; I. Overview major attempts at modernization in the Ottoman Empire beginning in late 18th century. II. Highlight the basic reasons for the decline and fall of the Ottoman Empire. III. Identify major political structures, institutions, actors, and ideologies in the Turkish Republic. IV. Identify the basic dynamics of transition from single party to multi–party politics in Republican Turkey. V. Identify continuities and ruptures between Ottoman and Republican Turkey. VI. Summarize major analytical approaches to the study of politics in Turkey. VII. Highlight major factors that contributed to the failure of democratic consolidation in Turkey. |
Democracy: definitional issues; Single and multidimensional conceptions of democracy; Types of dictatorships; Theories of democratization; Globalization, Competitive Authoritarianism, Authoritarian Populism |
Week | Subject | Related Preparation |
1) | Introduction to the Course | |
2) | Tanzimat and the Second Constitutional Period | |
3) | The Republic (1923-1950) | |
4) | The DP era | |
5) | Turkish politics (1960-1980) | |
6) | The 12th September Regime | |
7) | WRAP UP & Q/A | |
8) | Fragmented politics (1989-2002) | |
9) | The AKP era | |
10) | Presentations | |
11) | Presentations | |
12) | Presentations | |
13) | Presentations | |
14) | WRAP UP & Q/A |
Course Notes / Textbooks: | Zürcher, Erik Jan. 2004. Turkey: A Modern History, Revised 3rd Edition, London – New York: I.B. Tauris. Ahmad, Feroz. 1977. The Turkish Experiment in Democracy, 1950-1975, Boulder: Westview Press. Ahmad, Feroz. 1993. The Making of Modern Turkey, London and New York: Routledge. Kasaba, Reşat (ed.), 2008. The Cambridge History of Turkey Volume 4: Turkey in the Modern World, New York: Cambridge University Press. Sayarı, Sabri and Esmer, Yılmaz (eds.). 2002. Politics, Parties and Elections in Turkey, Boulder and London: Lynne Rienner Publishers. Arat, Yeşim and Pamuk, Şevket. 2019. Turkey Between Democracy and Authoritarianism, New York: Cambridge University Press. Steven Levitsky and Lucan A. Way (2006) ‘Linkage versus Leverage: Rethinking the International Dimension of Regime Change’, Comparative Politics 38(4), pp. 379-400. Steven Levitsky and Lucan A. Way (2002) ‘Elections Without Democracy: The Rise of Competitive Authoritarianism’, Journal of Democracy 13(2), pp. 51-65. Cas Mudde and C. R. Kaltwasser (2017) Populism: A Very Short Introduction New York: OUP Jan-Werner Müller (2016) What Is Populism? Philadelphia: University of Pennsylvania Press. |
References: | Mevcut Değil |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 10 | 30 |
Study Hours Out of Class | 14 | 116.5 |
Presentations / Seminar | 1 | 0.5 |
Midterms | 1 | 1.5 |
Final | 1 | 1.5 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |