POV3440 Digital AnimationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV3440 Digital Animation Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Lecturer(s): Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: None
Course Objectives: It is crucial for the students to take their technical skills to an advanced level while also broadening their intellectual scope by specializing on different areas. This course is also a necessity for gaining general knowledge about the intersection of communication, art and technology as well as enhancing creativity via interdisciplinary methods to develop skills for realizing projects.

Learning Outcomes

The students who have succeeded in this course;
I. To visualize concepts in time and motion.
II. To be able to understand the language of the visual storytelling.
III. To prepare drafts based on the script (frame, camera, acting, connecting the frames, duration of frames, sound etc.), and to communicate these aspects visually.
IV. To be able to use different media and technologies successfully with respect to the expectations and necessities of the industry.
V. To master several digital animation software such as Toon Boom Storyboard and Harmony.

Course Content

Animation is the act of bringing to life an idea, in its most essential sense. Digital animation is a form of storytelling using digital tools. Nevertheless it has its foundation in narrative, film and graphics. It is sequentially laying out a story in time and in motion. Different methods may be used in order to create an animation since it is the interdisciplinary combination for the exhibition of different kinds of imagery and motion. But the characters, atmosphere, storyline, graphics, sound, timing and editing are the basic ingredients. This course will be covering main concepts, history and techniques related to animation in the first half of the semester. In the second half we would be working on hands-on project by doing several in-class exercises.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks: Maureen Furniss, Animasyon'un Kutsal Kitabı, Karakalem Kitabevi Yayınları
Scott McCloud. Understanding Comics: The Invisible Art, Perennial
Will Eisner, Graphic Storytelling and Visual Narrative, Poorhouse Press
Additional handouts will be given in the class.
References: Harold Whitaker and Hohn Halas, Timing for Animation, Focal Press
Hollis, Richard. Graphic Design: A Concise History. London: Thames & Hudson, 1994.
John Canemaker, Treasures of Disney Animation Art, Abbeville Press Publishers
Livingston, Alan & Isabella. Encyclopedia of Graphic Design and Designers. London: Thames & Hudson, 1994.
Marcie Begleiter, From Word To Image, Michael Wiese Productions
Meggs, Philip B., A History of Graphic Design. 3rd Edition. NY: John Wiley & Sons; 1998.
Peter Ettedgui, Production Design And Art Direction, Focal Press
Scott McCloud. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form, Perennial
http://www.girlsawthesea.net
Grafik Tasarım, Print Magazines

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.