FTV3980 Making B MovieBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3980 Making B Movie Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Course Lecturer(s): Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: None
Course Objectives: This course aims to understand B-Movies as new genre in the cinema. Students
will aim to understand what is the basic setting of low budget movies and they
will focus on producing their own B movie based on their analyzes in the genre.

Learning Outcomes

The students who have succeeded in this course;
i. understand the common characteristics of B movies.
ii. gain the ability to design a B movie.
iii. Learn the rules of B Movie making
iv. Learn to create a film with a low budget and the tricks in a low budget film production.

Course Content

In this class students learn the main principles of B Movie. It is encouraged to discuss in the class how image creates meaning with the help of B Movie composition and the difference between B and A Movie

Weekly Detailed Course Contents

Week Subject Related Preparation
1) information about course -
2) B movie analysis of famous director and producers Duel – Steven Spielberg
3) B movie analysis of famous director and producers Braindead – Peter Jackson
4) B movie analysis of famous director and producers Cape Fear -Martin Scorsese
5) B movie analysis of famous director and producers Joy Ride – J.J. Abrams
6) B movie analysis of famous director and producers The Teror – Ford Coppola
7) Final Project: Script Design Neighbor – Robert Masciantonio
8) Final Project: Script Design -
9) Final Project: Production Planning -
10) Final Project: Preparing Shooting Plan -
11) Final Project :Art Design and Make-up -
12) Final Project :Art Design and Make-up -
13) Final Project : Shooting -
14) Final Project : Editing -

Sources

Course Notes / Textbooks: Plannig the Low-Budget Film Robert Latham
Digital Filmmaking 101: An Essential Guide to Producing Low-Budget Movies Dale Newton Sir
Destroy All Movies!!! The Complete Guide to Punks on Film Zack Carlson , Bryan Connoly
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Field Work 3 5 15
Study Hours Out of Class 4 3 12
Project 5 5 25
Midterms 1 3 3
Final 1 15 15
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.