DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0303 | TMI Project Your Life Ahead | Fall Spring |
3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | This course contribute students to become someone who catch s the acquisition of working-occupational-professional life, concentrates tasks expected to be done, is aware of his/her aspects which are strong and open for improvement so that s/he can create personal actions, develops and applies project for his/her professional life. At the end of the course , student will be able to have knowledge of key information and skills that can be used in working and private life. Students will gain courage to transform those skills to new and effective behaviours. |
The students who have succeeded in this course; -Defines information and uses to solve problem. -Notices his/her tendencies which are strong and open for development. -Makes and implements plan to complete his/her aspects which are new and open for development. -Interiorises new and effective behaviours which might be used in private and business life -Defines profits of business life and adjusts the profits for his/herself |
This course contribute students to become someone who catch s the acquisition of working-occupational-professional life. |
Week | Subject | Related Preparation |
1) | Thinking and Planning Strategically | TMI course Notes |
2) | Determination of Target | TMI course Notes |
3) | Prioritisation | TMI course Notes |
4) | Planing and Coping Time Stealers | TMI course Notes |
5) | Analytical Thinking and Solving Problem | TMI course notes |
6) | Developing Administrative Attitude | TMI course Notes |
7) | Communication in Business and Private Life with Self-Confidance | TMI course Notes |
8) | Effective Presentation Skills | TMI course Notes |
9) | Poject Management | TMI course Notes |
10) | Interview Technics | TMI course Notes |
11) | Coping Stress | TMI course Notes |
12) | Personal Organization | TMI course Notes |
13) | Personal Leadership-Becaming Personal Brand | TMI course Notes |
14) | Presentation Technic | TMI course Notes |
Course Notes / Textbooks: | TMI Ders Notları |
References: | TMI course Notes |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 1 | % 10 |
Presentation | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Presentations / Seminar | 1 | 8 | 8 |
Homework Assignments | 1 | 8 | 8 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 93 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |