GEP0301 Innovative Career DevelopmentBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0301 Innovative Career Development Spring 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. HATİCE NECLA KELEŞ
Course Lecturer(s): Assoc. Prof. HATİCE NECLA KELEŞ
Recommended Optional Program Components: None
Course Objectives: To support students to look at theirselves deeply before their graduation,
examine the concept of entrepreneurship and e-entrepreneurship, determine students’ enterpreneurship tendencies and designate SMART goals.
Examine the effects of digital transformation and Industry 4.0 on human resource practices, examine automated jobs and professions.
Inform students about “VisualCV” and “videorecruit” which are the favorite tools of digital human resources management.
Bring close together the students with both different sector employees and successful entrepreneurs to listen their experiencing about business life.

Learning Outcomes

The students who have succeeded in this course;
- Designs alternative career ways that will suits his/her needs.
- Discovers his/her values, strong and developable attitudes.
- Express and comments topic of arguments.
- Listens and observes the others ( Student, guest speakers and instructor)
- Collaborates and becomes partners with his/her friends on sector researchs ,
job applications etc.
- Develops office skills (establishing effective relation, networking etc.) that are
required in business life.

Course Content

With the effect of digital transformation and Industry 4.0 to human resource practices, career-oriented personal development and communication methods are taught by examine the automated jobs and professions.


Weekly Detailed Course Contents

Week Subject Related Preparation
1) From back to future examine the concepts career, job and profession. Course notes
2) Personal career planning process Course notes
3) Definition SMART Goal Course notes
4) Personal SWOT Analysis Course notes
5) Effects of digital transformation and Industry 4.0 to human resource practices Course notes
6) Business life in the future; automated jobs and professions
7) Writing CV and/or VisualCV, examine samples from diferent professions Course notes
8) Videorecruit and practice Course notes
9) Online recruitment, national and global samples Course notes
11) Entrepreneurship and E-Entrepreneurship, national and global samples. Course notes
12) Entrepreneurship tendency and vocational typologies. Course notes
13) Managers views about digital transformation and Industry 4.0 effects on career management and presentations Course notes
14) Managers views about digital transformation and Industry 4.0 effects on career management and presentations Course notes

Sources

Course Notes / Textbooks: Richard Bolles, What Color is Your Parachute? 2017: A Practical Manual for Job-Hunters and Career-Changers.

Emily Anderson, Job Hunting: The Insider's Guide to Job Hunting and Career Change: Learn How to Beat the Job Market, Write the Perfect Resume and Smash it at Interviews, 2017,
References: MÜSİAD (2010). Girişimcinin Yol Haritası, İstanbul: MÜSİAD Yayını.

Drucker, Peter F. (2002). The Discipline of Innovation, Harvard Business Review.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 1 15 15
Midterms 1 15 15
Final 1 20 20
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.