Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR |
Course Lecturer(s): |
Prof. Dr. TAŞKIN KOÇAK
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
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Recommended Optional Program Components: |
None |
Course Objectives: |
The students will take lectures from senior executives from IBM. Each lecture will focus on a different subject and the lecturer will share his/her own experiences together with the theoretical basis of the subject.
The courses will include Business Analytics & Big Data capabilities and service areas including key concepts, services, IBM software, hardware offerings and IBM assets. In addition, industry use cases are used to illustrate effective use of Big Data services. The courses will help students to prepare for a successful professional career. |
Week |
Subject |
Related Preparation |
1) |
Big Data & Analytics for Better Business Outcomes |
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2) |
Industry Aligned Big Data, Top Use Cases |
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3) |
Overview of Big Data Technology & IBM Big Data Platform |
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4) |
IBM Big Data Platform, Data Explorer |
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5) |
Data Warehousing |
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6) |
Information Integration, Master Data Management, Guardium, OPTIM |
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7) |
Hadoop Technology |
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8) |
Midterm |
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9) |
Master Data Management for Customer |
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10) |
Integrating Unstructured Data in the Enterprise |
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11) |
Text Analytics |
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12) |
Infrastructure for Big Data & Analytics |
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13) |
Infrastructure for Big Data & Analytics |
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14) |
Recap |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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