CGB4067 Rhythm and Dance EducationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CGB4067 Rhythm and Dance Education Fall
Spring
2 0 2 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi NESRİN GÜLÜM
Recommended Optional Program Components: None
Course Objectives: Dance types and to teach the basic techniques used in the teaching of dance types and music, music, rhythm and harmony of choreography, choreography preparation - teaching.

Learning Outcomes

The students who have succeeded in this course;
Rhythm and basic concepts of dance, music and rhythm of movement, posture exercises, walking, jumping, hopping and galloping, rhythm, melody and music selection, waltz, tango, jazz, steps related to dance compositions.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Dance in the world and Turkey Lecture notes
2) Religious, Imitation, Social, Artistic dances Lecture Notes
3) Recognition of the human body in dance, basic body movements, Dance Techniques Lecture Notes
4) Introduction to basic dance training and basic dance figures Lecture Notes
5) Sense of rhythm in dance education and the importance of studying dance Rhythm Lecture Notes
6) Rhythm and harmony of the group-choreography technique Lecture Notes
7) Rhythm and harmony of the group-choreography technique Lecture Notes
8) Midterm
9) External factors affecting the dance field, light, heat, music, audience, tone, costume Lecture Notes
10) Advanced dance moves and forth dance steps and rhythm work Lecture Notes
11) Waltz, tango, step techniques Lecture Notes
12) Application of the technique in dance education Lecture Notes
13) The importance and use of music in dance education Lecture Notes
14) Choreography, music, rhythm studies (theoretical and practice) Lecture Notes

Sources

Course Notes / Textbooks: Haftalık olarak verilecektir.
Will be given weekly.
References: G.UÇMAN-A.AGOPYAN. Elementer dans ritim ve hareket eğitimi
F.DOĞAN. Sportif Ritmik Jimnastik.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 12 10 120
Midterms 1 1 1
Final 1 1 1
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.