Week |
Subject |
Related Preparation |
1) |
(Re)-introduction to International Relations |
•Joshi, "Strategic Wisdom from the Orient", 2019
•Maliniak et al. "Is International Relations a Global Discipline", 2018.
|
2) |
International Order |
•Kindervater, "Drone Strikes Ephemeral Sovereignty", 2017
•Öniş and Kutlay, "The New Age of Hybridity and Clash of Norms", 2020
•Roth, "Legitimacy in the International Order, Continuing Relevance of Sovereign States", 2021.
|
3) |
International Organizations
|
•Al-Marashi and Amar Causevic, "NATO and Collective Environmental Security in the MENA", 2020
•Patrick, "Hard Realities About the U.N. on Its Troubled 75th Anniversary", 2020
•Tan, "How the WTO Changed China", 2021
•Tocci, "Resilience and the Role of the European Union in the World", 2020.
|
4) |
Rise of Illiberalism |
•Juergensmeyer, "Religious Nationalism in a Global World", 2019
•Mead,"The End of the Wilsonian Era", 2021
•Wojczewski, "Populism, Hindu Nationalism and Foreign Policy", 2019.
|
5) |
International Law |
•Barsalou and Picard, "International Environmental Law in an Era of Globalized Waste", 2018
•Blakeley, "Drones, State Terrorism and Law?” 2018
•Danchin et al., "The Pandemic Paradox in Intnl Law", 2020
•Maas, "Artificial Intelligence and the Global Legal Order", 2019.
|
6) |
New Warfare |
•Carment and Bello, "Gray-zone Conflict Management", 2020
•Galeotti, "Hybrid, Ambiguous and Nonlinear," 2016
•Johnson, "Artificial Intelligence, Future Warfare", 2019
•Lilli, "Redefining Deterrence in Cyberspace", 2021.
|
7) |
Mid-semester wrap up and Q&A and discussion of presentation drafts.
|
|
8) |
Midterm Exam |
|
9) |
Terrorism & Jihadism |
•Antwi-Boateng, "Panislamic Terrorism", 2017
•Komar et al. "The Blackwater of Jihad", 2017
•Liang, "Unveiling the ‘United Cyber Caliphate’", 2017.
|
10) |
Conflict Resolution |
•Gamaghelyan, "Towards an Inclusive Conception of Best Practices in Peace and Conflict Initiatives", 2021
•Williams, "Global and Regional Peacekeepers", 2017.
|
11) |
Energy & Environment |
•Briggs, "Climate Change and Hybrid Warfare Strategies", 2020
•Malamud, "The Environment as a Factor in Small Wars" 2018
•San-Akça et al. "Rethinking Energy Security, IR and Fossil-Fuel Conflict", 2020
•Stiefel, "The Growing Security of Implications of Climate Change", 2018.
|
12) |
Gender Issues
|
•Gordon and Lee-Koo, "Addressing the Security Needs of Adolescent Girls in Protracted Crises", 2020
•Parashar, "Gender, Jihad, and Jingoism", 2011.
•Tickner and True, "A Century of International Relations Feminism", 2018.
|
13) |
Global Health
|
•Ferhani and Rushton, "The International Health Regulations COVID 19 and Bordering Practices", 2020
•Gompert and Libicki, "Post pandemic Cyber Security in a Post digital World", 2021
•Heisbourg, "From Wuhan to the World How the Pandemic Will Reshape Geopolitics", 2020
•Maull, "The Coronavirus Pandemic and the Future of International Order", 2021.
|
14) |
Presentations |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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