BME1032 Introduction to BiologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BME1032 Introduction to Biology Fall
Spring
3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi CANAN BAĞCI
Recommended Optional Program Components: None
Course Objectives: - To introduce students to the basic concepts and principles of biology
- To introduce basic life units
- To describe the structure of the cell
- To describe the structure and function of cellular organelles.
- To describe the processes involved in cellular division

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course are able to;
1. Explain the steps in the scientific process and list the importance of biology in society and daily life.
2. Define the cell structure and function.
3. Describe the basic chemical structure of deoxyribonucleic acid (DNA), ribonucleic acid (RNA), carbohydrates, lipids, and proteins.
4. Explain the role of DNA and RNA in transmitting information from genotype (DNA) to phenotype (protein) and deciphering the genetic code.
5. Defines the evolution and ecosystem.

Course Content

1. Week: What is “cell”?
by Dr. Filiz Sağlam, Dep. of Clinical Microbiology
2. Week: Cellular Organels
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
3. Week: Cell Division & Cell Death
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
4. Week: Lab: How to use microscobe-observation of some bacteria (in Goztepe Campus, Multidisipline Lab.)
by Dr. Filiz Sağlam, Dep. of Clinical Microbiology
5. Week: Lab: Cell Types and Cell Division (in Goztepe Campus, Multidisipline Lab.)
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
6. Week: Muscle, Contraction & Human Activity
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
7. Week: Mid-Exam
8. Week: Nutrition and GIS System
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
9. Week: Circulation &Respiratory System
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
10. Week: Nervous System &Senses
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
11. Week: Reproductive System
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
12. Week: Introduction to Human Development
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
13. Week: Stem Cells
by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology
14. Week: Final Exam

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Human biology, Science and Society
2) Cell Overview Lecture notes
3) Organelles of the Cell Lecture notes
4) Cell structure and functions
5) DNA and chromosome
6) DNA replication Lecture notes
7) Cell division and metamorphosis
8) Cancer: Uncontrolled cell division and differentiation Lecture notes
9) Genetics and inheritance
10) Human embryogenesis
11) From cells to organs
12) Introduction to stem cells
13) Ecosystem and Population
14) Evolution and the beginning of life Lecture Notes

Sources

Course Notes / Textbooks: 1. Michael D. Johnson. “ Human Biology, Concepts and Current Issues”, ISBN: 1292166274, 8th Edition, Publisher: Pearson, 2017.
2-Alberts, B., Johnson, A., Lewis, J., Raff, M., Roberts, K., Walter, P. “Molecular Biology of The Cell”, 5th Edition,
ISBN:9780815341055, Publisher: Garland Science, 2008.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Midterms 1 % 35
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 3 9 27
Study Hours Out of Class 14 6 84
Quizzes 1 3 3
Midterms 1 3 3
Final 1 3 3
Total Workload 162

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.