DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BME1032 | Introduction to Biology | Fall Spring |
3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi CANAN BAĞCI |
Recommended Optional Program Components: | None |
Course Objectives: | - To introduce students to the basic concepts and principles of biology - To introduce basic life units - To describe the structure of the cell - To describe the structure and function of cellular organelles. - To describe the processes involved in cellular division |
The students who have succeeded in this course; Students who successfully complete this course are able to; 1. Explain the steps in the scientific process and list the importance of biology in society and daily life. 2. Define the cell structure and function. 3. Describe the basic chemical structure of deoxyribonucleic acid (DNA), ribonucleic acid (RNA), carbohydrates, lipids, and proteins. 4. Explain the role of DNA and RNA in transmitting information from genotype (DNA) to phenotype (protein) and deciphering the genetic code. 5. Defines the evolution and ecosystem. |
1. Week: What is “cell”? by Dr. Filiz Sağlam, Dep. of Clinical Microbiology 2. Week: Cellular Organels by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 3. Week: Cell Division & Cell Death by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 4. Week: Lab: How to use microscobe-observation of some bacteria (in Goztepe Campus, Multidisipline Lab.) by Dr. Filiz Sağlam, Dep. of Clinical Microbiology 5. Week: Lab: Cell Types and Cell Division (in Goztepe Campus, Multidisipline Lab.) by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 6. Week: Muscle, Contraction & Human Activity by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 7. Week: Mid-Exam 8. Week: Nutrition and GIS System by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 9. Week: Circulation &Respiratory System by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 10. Week: Nervous System &Senses by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 11. Week: Reproductive System by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 12. Week: Introduction to Human Development by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 13. Week: Stem Cells by Dr. Gözde Erkanlı Şentürk, Dep. of Histology &Embryology 14. Week: Final Exam |
Week | Subject | Related Preparation |
1) | Human biology, Science and Society | |
2) | Cell Overview | Lecture notes |
3) | Organelles of the Cell | Lecture notes |
4) | Cell structure and functions | |
5) | DNA and chromosome | |
6) | DNA replication | Lecture notes |
7) | Cell division and metamorphosis | |
8) | Cancer: Uncontrolled cell division and differentiation | Lecture notes |
9) | Genetics and inheritance | |
10) | Human embryogenesis | |
11) | From cells to organs | |
12) | Introduction to stem cells | |
13) | Ecosystem and Population | |
14) | Evolution and the beginning of life | Lecture Notes |
Course Notes / Textbooks: | 1. Michael D. Johnson. “ Human Biology, Concepts and Current Issues”, ISBN: 1292166274, 8th Edition, Publisher: Pearson, 2017. 2-Alberts, B., Johnson, A., Lewis, J., Raff, M., Roberts, K., Walter, P. “Molecular Biology of The Cell”, 5th Edition, ISBN:9780815341055, Publisher: Garland Science, 2008. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 5 |
Midterms | 1 | % 35 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 3 | 9 | 27 |
Study Hours Out of Class | 14 | 6 | 84 |
Quizzes | 1 | 3 | 3 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 162 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |