OGK2015 Social PsychologyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
OGK2015 Social Psychology Fall 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi AHMET NACİ ÜNAL
Course Lecturer(s): Instructor AYBİKE ELİF BOLCAN
Recommended Optional Program Components: Absent
Course Objectives: İn this course, students will to learn communal behavior.

Learning Outcomes

The students who have succeeded in this course;
1. The attachments to the attitude of the leader to obtain information
2. Knowledge of types of aggression
3. Sensation, perception of information about
4. Learning and learning strategies
5. The behavior of individual recognition
6. Group behavior recognition

Course Content

Structure of community, culture, character, groups of community, sole person and development, instincts and emotions, sense, learning by reactiveness, memory and learning strategies, social impact and adaptation, communication and propaganda, mechanism of character and defensiveness, definition of sole and group, large and narrow groups, organized groups, behavior of groups, leadership, aggressiveness, social effects of individual thought ad behavior.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Description And Explain
2) Structure of community
3) Culture, character for groups of community
4) Sole person and development
5) Instincts and emotions, sense
6) Instincts and emotions, sense learning by reactiveness, cognitive learning
7) Memory and learning strategies
8) Memory and learning strategies
9) Social impact and adaptation, communication and propaganda
10) Mechanism of character and defensiveness, definition of sole and group
11) Large and narrow groups, organized groups, behavior of groups
12) Leadership
13) Aggressiveness
14) Social effects of individual thought and behavior

Sources

Course Notes / Textbooks: Ahmet Meriçli, Özel Güvenlik, Erdemir Yayınları, Rengin Kitabevi, İstanbul, 2004.
References: http://www.guvenlikdunyasi.com.tr/

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Midterms 1 1 1
Final 1 2 2
Total Workload 73

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.