Structure of community, culture, character, groups of community, sole person and development, instincts and emotions, sense, learning by reactiveness, memory and learning strategies, social impact and adaptation, communication and propaganda, mechanism of character and defensiveness, definition of sole and group, large and narrow groups, organized groups, behavior of groups, leadership, aggressiveness, social effects of individual thought ad behavior. |
Week |
Subject |
Related Preparation |
1) |
Course Description And Explain |
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2) |
Structure of community |
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3) |
Culture, character for groups of community
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4) |
Sole person and development
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5) |
Instincts and emotions, sense |
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6) |
Instincts and emotions, sense learning by reactiveness, cognitive learning
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7) |
Memory and learning strategies
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8) |
Memory and learning strategies |
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9) |
Social impact and adaptation, communication and propaganda
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10) |
Mechanism of character and defensiveness, definition of sole and group
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11) |
Large and narrow groups, organized groups, behavior of groups
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12) |
Leadership |
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13) |
Aggressiveness |
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14) |
Social effects of individual thought and behavior
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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