TGT2005 Parenteral PracticesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
TGT2005 Parenteral Practices Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor FIRAT KARA
Recommended Optional Program Components: NONE
Course Objectives: Aim of this course is to instruct the students about the systemic/local and side/adverse effects of pharmacological parenteral agents.

Learning Outcomes

The students who have succeeded in this course;
1- Identifies the mechanisms of parenteral medications.
2- Compares the adverse effects of different types of parenteral medication groups.
3- Prevents the possible advrese reactions related to parenteral medication applications.
4- Describes ethical and legal issues related to parenteral medication applications.

Course Content

Parenteral drug types and routes to applications, drug interactions, legal and ethical responsibilities and patient education about the parenteral drup applications are the content of this course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to drug applications None
2) Classification of drugs None
3) Vital Signs-1 None
4) Vital Signs-2 None
5) Drug's action mechanisms None
6) Drug interactions None
7) Nutrition and stomach intubation None
8) Enteral feeding methods None
9) Parenteral feeding methods None
10) Oxygen therapy and care None
11) Aspirations None
12) Possible complications during parenteral drug applications None
13) Drug Management / Patient education about parenteral drug applications None
14) Legal and ethical responsibilities in the prevention of parenteral drug administration errors None

Sources

Course Notes / Textbooks: Haftalık olarak dağıtılacaktır.

Weekly distributed by the course lecturer.
References: Wiegand D. and Carlson K. AACN Procedure Manual for Critical Care 5th Edition, Elsevier Saunders, Philadelphia, 2005.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 10 4 40
Midterms 1 1 1
Final 1 2 2
Total Workload 71

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.