DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
TGT2005 | Parenteral Practices | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor FIRAT KARA |
Recommended Optional Program Components: | NONE |
Course Objectives: | Aim of this course is to instruct the students about the systemic/local and side/adverse effects of pharmacological parenteral agents. |
The students who have succeeded in this course; 1- Identifies the mechanisms of parenteral medications. 2- Compares the adverse effects of different types of parenteral medication groups. 3- Prevents the possible advrese reactions related to parenteral medication applications. 4- Describes ethical and legal issues related to parenteral medication applications. |
Parenteral drug types and routes to applications, drug interactions, legal and ethical responsibilities and patient education about the parenteral drup applications are the content of this course. |
Week | Subject | Related Preparation |
1) | Introduction to drug applications | None |
2) | Classification of drugs | None |
3) | Vital Signs-1 | None |
4) | Vital Signs-2 | None |
5) | Drug's action mechanisms | None |
6) | Drug interactions | None |
7) | Nutrition and stomach intubation | None |
8) | Enteral feeding methods | None |
9) | Parenteral feeding methods | None |
10) | Oxygen therapy and care | None |
11) | Aspirations | None |
12) | Possible complications during parenteral drug applications | None |
13) | Drug Management / Patient education about parenteral drug applications | None |
14) | Legal and ethical responsibilities in the prevention of parenteral drug administration errors | None |
Course Notes / Textbooks: | Haftalık olarak dağıtılacaktır. Weekly distributed by the course lecturer. |
References: | Wiegand D. and Carlson K. AACN Procedure Manual for Critical Care 5th Edition, Elsevier Saunders, Philadelphia, 2005. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 10 | 4 | 40 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 71 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |