GEP0430 Persian IVBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0430 Persian IV Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The main goal of this course is to develop intermediate-level listening, reading, conversational, and compositional skills.
The course is designed to help students recognize common knowledge, beliefs, attitudes, and behavioral patterns of the Persian people, and to comply (verbally and nonverbally) with Persian cultural norms.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
Listening: S/he will be able to comprehend familiar words and phrases about areas of immediate personal relevance.
Reading: S/he will be able to understand short texts. S/he will be able to find specific, predictable information in reading samples of different kind.
Spoken Interaction: S/he will be able to communicate in a talking about routine tasks requiring a direct and simple exchange of information on familiar topics and activities.
Spoken Production: S/he will be able to use phases and sentences to provide descriptions of the immediate surrounding and information of familiar topics.
Writing: S/he will be able to write short compositions relating to the matters in area of immediate needs.

Course Content

Intermediate scope of Common European Framework of Reference; A2+ Language level requirements

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Greetings. Explanation of course content and procedure, syllabus. Practice of greetings and introducing yourselves to other classmates, asking questions and saying what is your major, what do you do, what are your hobbies, where do you live? Fundamental syntactical issues in Persian language covered basically in Persian I, II & II class and further. Compiled Material
2) Relative clauses Compiled Material
3) Relative clauses Compiled Material
4) Word order in complex sentences in Persian Compiled Material
5) The passive voice Compiled Material
6) The passive voice Compiled Material
7) Revision. Compiled Material
8) Midterm Exam
9) Conditional sentences Compiled Material
10) The interrogative particle Compiled Material
11) Reported speech and verbs of sense perception Compiled Material
12) Negative infinitive Compiled Material
13) Future tense Compiled Material
14) Past Subjunctive Compiled Material

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Application 1 % 15
Quizzes 3 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 2 2
Study Hours Out of Class 14 1 14
Quizzes 3 6 18
Midterms 1 10 10
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.