CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4452 | Wissen - Mobile Applications Development for Windows Phone | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi TEVFİK AYTEKİN |
Course Lecturer(s): |
Prof. Dr. TAŞKIN KOÇAK Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN Dr. Öğr. Üyesi SELÇUK BAKTIR Dr. Öğr. Üyesi TARKAN AYDIN |
Recommended Optional Program Components: | None |
Course Objectives: | This course introduces Windows operating system for mobile phones. Students are exposed to developing tools for Windows Phone. The topics covered includes various services and programming aids such as cloud, web, XNA-based game programming that come with the Windows Phone mobile operating system. |
The students who have succeeded in this course; This course encourages students to learn by building increasingly more sophisticated and meaningful mobile applications for Windows Phone. |
1. Week:Introducing the .NET Platform, WPF, Silverlight, Windows Phone and development tools 2. Week:Creating User Interfaces 3. Week:Usage of Panels 4. Week:Usage of UIElements 5. Week:Routed Events 6. Week:Creating Graphics 7. Week:DataBinding -I 8. Week:DataBinding - II 9. Week:Creating Animations 10.Week:Web Services 11.Week:Isolated Storage 12.Week:What is SQL Azure ? 13. Week:XNA & Game Programming 14. Week:Publishing & deploying applications |
Week | Subject | Related Preparation |
1) | Introducing the Windows Phone and development tools Using & Creating Phone Emulators | |
2) | Creating User Interfaces XAML & Programatically | |
3) | Usage of Panels Understanding Layout Semantic | |
4) | Usage of WP8 UIElements Components (TextBlock, Button, etc) | |
5) | Routed Events Event routing | |
6) | Creating Graphics on Windows Phone 8 Brushes and other drawing objects | |
7) | DataBinding -I Declerative & programatic binding | |
8) | DataBinding - II observable collection classes | |
9) | Creating Animations on Windows Phone 8 Creating animations via Expression Blend tool. | |
10) | Web Services Windows Phone applications as service clients | |
11) | Isolated Storage What is Isolated Storage consept ? | |
12) | What is SQL Azure ? Using databases on the cloud. | |
13) | XNA & Game Programming Introduction to XNA | |
14) | Publishing & deploying phone applications to Windows market. Deployment details. |
Course Notes / Textbooks: | WPF, Aykut TAŞDELEN,2010 |
References: | Yok - None |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Laboratory | 12 | 24 |
Homework Assignments | 6 | 9 |
Midterms | 14 | 21 |
Final | 14 | 21 |
Total Workload | 117 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |