CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4451 | Wissen - Cloud Computing and Its Applications | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi ECE GELAL SOYAK |
Course Lecturer(s): |
Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN Dr. Öğr. Üyesi TARKAN AYDIN Dr. Öğr. Üyesi TEVFİK AYTEKİN |
Recommended Optional Program Components: | none |
Course Objectives: | Cloud computing is the next stage in the computer systems’ evolution, providing the means through which computer applications and data can be delivered to everyone as a service wherever and whenever they need. In this course, the students will be exposed to the fundamentals of cloud computing and associated technologies. |
The students who have succeeded in this course; With this course, students will get a broad understanding of the cloud computing concepts. |
Introducing Cloud Computing Software as a Service (SaaS) Platform as a Service (PaaS) Infrastructure as a Service (IaaS) Identity as a Service(IDaaS) Data Storage in the Cloud Collaboration in the Cloud Virtualization Securing the Cloud Disaster Recovery and Business Continuity and the Cloud Service-Oriented Architecture Migrating to and Managing the Cloud Mobile Cloud Evaluating the Cloud’s business impact and Economics |
Week | Subject | Related Preparation |
1) | Introducing Cloud Computing | |
2) | Software as a Service (SaaS) | |
3) | Platform as a Service (PaaS) | |
4) | Infrastructure as a Service (IaaS) | |
5) | Identity as a Service(IDaaS) | |
6) | Data Storage in the Cloud | |
7) | Collaboration in the Cloud | |
8) | Virtualization | |
9) | Securing the Cloud | |
10) | Disaster Recovery and Business Continuity and the Cloud | |
11) | Service-Oriented Architecture | |
12) | Migrating to and Managing the Cloud | |
13) | Mobile Cloud | |
14) | Evaluating the Cloud’s business impact and Economics |
Course Notes / Textbooks: | Cloud Computing, Dr. Kris Jamsa 2012 ISBN-13: 978-1449647391 |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 15 | % 0 |
Laboratory | 15 | % 20 |
Application | 5 | % 0 |
Field Work | 5 | % 10 |
Homework Assignments | 5 | % 10 |
Project | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 2 | 28 |
Project | 1 | 20 | 20 |
Quizzes | 5 | 1 | 5 |
Midterms | 1 | 20 | 20 |
Final | 1 | 30 | 30 |
Total Workload | 173 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |