COP4451 Wissen - Cloud Computing and Its ApplicationsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4451 Wissen - Cloud Computing and Its Applications Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ECE GELAL SOYAK
Course Lecturer(s): Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Dr. Öğr. Üyesi TARKAN AYDIN
Dr. Öğr. Üyesi TEVFİK AYTEKİN
Recommended Optional Program Components: none
Course Objectives: Cloud computing is the next stage in the computer systems’ evolution, providing the means through which computer applications and data can be delivered to everyone as a service wherever and whenever they need. In this course, the students will be exposed to the fundamentals of cloud computing and associated technologies.

Learning Outcomes

The students who have succeeded in this course;
With this course, students will get a broad understanding of the cloud computing concepts.

Course Content

Introducing Cloud Computing
Software as a Service (SaaS)
Platform as a Service (PaaS)
Infrastructure as a Service (IaaS)
Identity as a Service(IDaaS)
Data Storage in the Cloud
Collaboration in the Cloud
Virtualization
Securing the Cloud
Disaster Recovery and Business Continuity and the Cloud
Service-Oriented Architecture
Migrating to and Managing the Cloud
Mobile Cloud
Evaluating the Cloud’s business impact and Economics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introducing Cloud Computing
2) Software as a Service (SaaS)
3) Platform as a Service (PaaS)
4) Infrastructure as a Service (IaaS)
5) Identity as a Service(IDaaS)
6) Data Storage in the Cloud
7) Collaboration in the Cloud
8) Virtualization
9) Securing the Cloud
10) Disaster Recovery and Business Continuity and the Cloud
11) Service-Oriented Architecture
12) Migrating to and Managing the Cloud
13) Mobile Cloud
14) Evaluating the Cloud’s business impact and Economics

Sources

Course Notes / Textbooks: Cloud Computing,
Dr. Kris Jamsa 2012
ISBN-13: 978-1449647391
References: None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 15 % 0
Laboratory 15 % 20
Application 5 % 0
Field Work 5 % 10
Homework Assignments 5 % 10
Project 1 % 10
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 14 2 28
Study Hours Out of Class 14 2 28
Project 1 20 20
Quizzes 5 1 5
Midterms 1 20 20
Final 1 30 30
Total Workload 173

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.