Week |
Subject |
Related Preparation |
1) |
Identification theories |
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2) |
Exploring identification with selected films |
Watching the following films:
- Play it again, Sam
- Being John Malkovich
- Hayallerim Aşkım ve Sen |
3) |
Identification and Aristotle's theoratical writings, discussing on catharsis concept |
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4) |
the politics of representation and identification in the genre melodrama |
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5) |
The process of identification in melodramas. Analysis of Dougles Sirk's film 'Imıtation of Life' |
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6) |
Exploring of Metz's thought in terms of Lacan's concept of the mirror stage |
Readings on Lacan and Metz |
7) |
Elaborating the concept of identification and analysing a film though the concept. |
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8) |
Yabancılaşma ve Brehtyen Estetik |
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9) |
The impact of Brecht on Godard |
Film Screening; Le Mepris by Godard |
10) |
Impacts of Brechtian structure on cinema |
Watching Lars von Trier's Dogville |
11) |
The masculine gaze and identification in cinema, Laura Mulvey readings |
Watching Hitchcock's Rear Window |
12) |
Identification and queer cinema |
Watching Almadovar's Todo Sobre mi Madre |
13) |
Hybrid identities, identification and accented cinema |
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14) |
General overview and analysis over films |
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Course Notes / Textbooks: |
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References: |
1. An Accented Cinema, Naficy, 2001
2. Bertolt Brecht, Lellis, 1982Brecht'i Anlamak, Benjamin, 2004
3. Melodram ve Anlam, Klinger, 1994
4. Film theories, A. Dudley, 2000
5. Poetica, Aristoteles, 2011
6. Visual Pleasure and Narrative Cinema, Mulvey
7. Narration in Fiction Film, Bordwell, 1985 |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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