DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0609 | Alliance of Civilizations | Fall Spring |
3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | This course is aimed at helping the student to grasp civilization as a concept, as a phenomenon and as a social reality. This way the student is expected to be able to analyze different civilizations and interpret the new concept of alliance of civilizatiopns with respect to its meaning and possibility. |
The students who have succeeded in this course; 1.Students shall develop critical thinking 2.Students shall analyze and critique historical development. 3.Students shall synthesize diverse kinds of information and to express ideas clearly and cogently. 4.Students shall develop abilities to recognize and analyze historical problems 5.Students shall understand and critique the concept of civilization. |
This course deals with the phenomenon of civilization in history with respect to the present global World. It also wants to question the thesis of the clash of civilizations in order to search for he possibility of a meeting ground for civilizations, which will lead to the alliance of civilizations. |
Week | Subject | Related Preparation |
1) | Introduction: Humans as the Main Element of Society | Compiled Material |
2) | Theories of Society in Historical Perspective I | Compiled Material |
3) | Theories of Society in Historical Perspective II | Compiled Material |
4) | Culture as a Social Phenomenon and its Manifestation | Compiled Material |
5) | History of Cultures and Social Movements | Compiled Material |
6) | From Cultures to Civilizations: Philosophy of Cilization I | Compiled Material |
7) | From Cultures to Civilizations: Philosophy of Cilization II | Compiled Material |
8) | Midterm exam | |
9) | The Rise of Civilizations in Human History and Ancient Civilizations | Compiled Material |
10) | Conflict and Alliance in Ancient Civilizations | Compiled Material |
11) | New Era Civilizations: İslam | Compiled Material |
12) | New Era Civilizations: Western | Compiled Material |
13) | The Global Age and Civilizations in Contemporary World | Compiled Material |
14) | Relationship Between Civilizations: The Clash and Alliance Thesis | Compiled Material |
Course Notes / Textbooks: | Derste dağıtılacak. May be distributed in class. |
References: | Recep Şentürk, Açık Medeniyet & Çok Medeniyetli Dünya ve Topluma Doğru, İstanbul: Timaş Yayınları, 2010. Niall Ferguson, Civilization: The West and the Rest, London: Penguin Boooks, 2011; Roger Osborne, Civilization: A New History of the Western World, New York: Pegasus Book, 2006. Recep Şentürk, Açık Medeniyet & Çok Medeniyetli Dünya ve Topluma Doğru, İstanbul: Timaş Yayınları, 2010. Niall Ferguson, Civilization: The West and the Rest, London: Penguin Boooks, 2011; Roger Osborne, Civilization: A New History of the Western World, New York: Pegasus Book, 2006. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 10 | 3 | 30 |
Midterms | 1 | 10 | 10 |
Final | 1 | 10 | 10 |
Total Workload | 92 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |