GEP0608 European Integration and Turkish-European RelationsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0608 European Integration and Turkish-European Relations Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Assoc. Prof. SEMİHA ÖZGÜR ÜNAL ERİŞ
Recommended Optional Program Components: None
Course Objectives: The course will further explore the evolution of relations between Turkey and the European Union, as well as between Turkey and Germany as the relevant local example of a European Union member state. The course will also aim at providing insight on Turkish-European relations from the Turkish side, by including a lecture/discussion with a Turkish expert and/or government representative on EU relations.

Learning Outcomes

The students who have succeeded in this course;
1-To examine Turkey-EU relations in a historical perspective by identifying the key milestones
2-To apply the theories of EU enlargement to Turkey-EU relations and make comparisons with other enlargement rounds
3-To define and analyze the political, legal and official dimensions of Turkey’s EU accession process

Course Content

This course will focus on the development of the European Community/Union, as well as on relations between Turkey and Europe since 1945. It will explore the genesis of the European Union, its structure and evolution, and its impact and role both within and outside of Europe.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) European Idea; Aristide Briand’s project for a European Federal Link, 1929-1932 Book chapters and journal articles
3) World War II and post-1945 European cooperation, 1945-1949 Book chapters and journal articles
4) The treaty of Paris 1951, the European Community of Defense 1954 Book chapters and journal articles
5) Leaders and European integration Book chapters and journal articles
6) European and Global Economics Book chapters and journal articles
7) Turkish Perceptions of the EU Book chapters and journal articles
8) Midterm
9) The World, the EU and Turkey after the End of the Cold War Book chapters and journal articles
10) Common Foreign and Security Policy Book chapters and journal articles
11) The Membership Perspective of Turkey Book chapters and journal articles
12) The Membership Perspective of Turkey Book chapters and journal articles
13) Visit to local sites of interest relating to the course topics- the EU representation in Berlin Book chapters and journal articles
14) Visit to the German federal parliament, and potentially to the EU institutions in Brussels as well. Book chapters and journal articles

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Midterms 1 % 35
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 10 2 20
Midterms 1 15 15
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.