DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0424 | Greek II | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | The course will continue to emphasize on the acquisition of the four language skills: speaking, listening, reading and writing. It combines the development of communication skills with an understanding of language structures, grammar and insights into modern Greek society and culture. Through a variety of resources, students are given the opportunity to express themselves in speech and writing, listen, read and respond to different types and registers of spoken and written language as well as acquire an understanding of contemporary Greece. |
The students who have succeeded in this course; The students who succeeded in this course; Listening: S/he will be able to comprehend familiar words and phrases about areas of immediate personal relevance. Reading: S/he will be able to understand short, simple texts. S/he will be able to find specific, predictable information in reading samples of different kind (menus, timetables, ads, etc.) Spoken Interaction: S/he will be able to communicate in a simple talking about routine tasks requiring a direct and simple exchange of information on familiar topics and activities. Spoken Production: S/he will be able to use simple phases and sentences to provide descriptions of the immediate surrounding and information of familiar topics. Writing: S/he will be able to write short, simple compositions relating to the matters in area of immediate needs. |
The aim of this course is to make students, who are Basic Users in the scope of Common European Framework of Reference, achieve A1 level, which is named as Breakthrough. |
Week | Subject | Related Preparation |
1) | Repetition of nominativea kkusative and irregular verbs πάω, λέω, τρώω, ακούω. | Arvanitakis Unit 9 |
2) | Γ1 type verbs: έρχομαι, γίνομαι, σκέφτομαι and others. Time.Time expressions | Arvanitakis Unit 10 |
3) | The days of the week, adverbs of time and frequency, B2 and Γ2 type verbs. | Arvanitakis Unit 11 |
4) | Expressing location, adverbial expressions of place, ordinal numbers. | Arvanitakis Unit 11 12 |
5) | Communicative and cultural situation: in the cafe, inditerminative article. | Arvanitakis Unit 12 |
6) | Review: Reading, listening and writing activities. | Arvanitakis Unit 12 13 |
7) | In the market, plural forms of names (nominative and akkusative masculine in –ος, ης, ας, femminine in –α, η and neuter in –ο, ι,α) | Arvanitakis Unit 13 |
8) | Midterm | |
9) | plural forms of adjectives ( in –ος, η, ο and ος, α, ο). | Arvanitakis Unit 14 |
10) | Expressing quantity, countable and uncountable question nouns πόσοι, πόσες, πόσα. | Arvanitakis Unit 14 |
11) | Adjectives πολλοί, πολλές, πολλά, λίγοι, λίγες, λίγα. Έχει and υπάρχει. | Arvanitakis Unit 14 |
12) | Nationality adjectives, clothes and colour adjectives | Arvanitakis Unit 15 |
13) | Relative pronoun ‘που’, impersonal verb ‘αρέσω’ | Arvanitakis Unit 15 |
14) | Review of all the plural forms with authentic material from Greek magazines and newspapers. | Arvanitakis Unit 15 |
Course Notes / Textbooks: | |
References: | 1) Neoelliniki Grammatiki tou Triantafillidi, Organismos Ekdoseon Didaktikon Biblion, Athina,2006 2) Sintaktiko tis Neas Ellinikis (abg Gimnasiou), Organismos Ekdoseon Didaktikon Biblion, Athina,2006 3) Ploutizo ta Ellinika mou ( 1,2,3 epipeda),To sholeio Neas Ellinikis Glossas tou Panepistimiou Aristotelous,1993 4) Ta Nea Ellinika gia Ksenous ,To İdrima Manoli Triantafillidi, tou Panepistimiou Aristotelous,1990 5) Leksiko tou Babinioth,2004 6) Leksiko tou TeopoulouFitraki,1990 1) Neoelliniki Grammatiki tou Triantafillidi, Organismos Ekdoseon Didaktikon Biblion, Athina,2006 2) Sintaktiko tis Neas Ellinikis (abg Gimnasiou), Organismos Ekdoseon Didaktikon Biblion, Athina,2006 3) Ploutizo ta Ellinika mou ( 1,2,3 epipeda),To sholeio Neas Ellinikis Glossas tou Panepistimiou Aristotelous,1993 4) Ta Nea Ellinika gia Ksenous ,To İdrima Manoli Triantafillidi, tou Panepistimiou Aristotelous,1990 5) Leksiko tou Babinioth,2004 6) Leksiko tou TeopoulouFitraki,1990 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Application | 1 | % 15 |
Quizzes | 3 | % 15 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 1 | 2 | 2 |
Study Hours Out of Class | 14 | 1 | 14 |
Quizzes | 3 | 6 | 18 |
Midterms | 1 | 10 | 10 |
Final | 1 | 10 | 10 |
Total Workload | 96 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |