Week |
Subject |
Related Preparation |
1) |
The alphabet, vowel and consonant groups, the stress system. |
Arvanitakis |
2) |
Affirming, denying, greeting in both formal and informal way. Presenting one’s self; asking and saying the nationality and name. Personal pronouns subject; me, you, he/she. |
Arvanitakis Unit 1 |
3) |
Expression of thanks, to present to each other, |
Arvanitakis Unit 2 |
4) |
Verb “to be” , Counting from 1to10 |
Arvanitakis Unit 2 |
5) |
Nationalities, greek cities, deterninative article singular. Determinative article, cases (nominative accusative), preposition από. |
Arvanitakis Unit 3 |
6) |
Introduction to A group regular verbs; Possessive suffix; Numbers between 1-100. |
Arvanitakis Unit 3 |
7) |
Revision. Numbers between 1000-2000; Addresses and telephone numbers; Introduction to possessive pronouns |
Arvanitakis Unit 4 |
8) |
Midterm |
|
9) |
Practise on possessive pronouns; Occupation lists according to gender |
Arvanitakis Unit 4 |
10) |
Introduction to B group regular verbs; Comparision of A group regular verbs to B group ones; Chunks related to maritial status |
Arvanitakis Unit 5 |
11) |
Practise on the use of verbs, especially “have” and “be” |
Arvanitakis Unit 5 |
12) |
Prices and expressions, names masculine in ος,ης, ας, feminine in –α,η and neutral in –ο,ι,μα (accusative singular) |
Arvanitakis Unit 6 |
13) |
Demonstrative pronoun αυτός, αυτή, αυτό, apocopate σας/ σ’, Exchange of information about people |
Arvanitakis Unit 7 |
14) |
Adjectives in –ος, η, ο and –ος, α, ο (nominative singular) Interrogative pronouns ποιος, ποια, ποιο, adjectives which express nationality
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Arvanitakis Unit 7 8 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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