GEP0423 Greek IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0423 Greek I Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The course is designed for students with no prior knowledge of Modern Greek and places equal emphasis on the acquisition of the four language skills: speaking, listening, reading and writing. It combines an emphasis on the development of communication skills with an understanding of language structures and grammar and insights into modern Greek society and culture. Through a variety of resources, students are given the opportunity to express themselves in speech and writing, listen, read and respond to different types of spoken and written language as well as acquire an understanding of contemporary Greece.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
Listening: S/he will be able to comprehend familiar words about family and close relatives and very basic structures when spoken slowly and clearly.
Reading: S/he will be able to understand familiar words and very simple sentences in written texts such as short messages, menus, and job applications.
Spoken Interaction: S/he will be able to communicate in a simple way on condition that the person opposite her repeats what he said more slowly and if he can help her form the things s/he wants to say.(for example: introducing herself and her close family members/friends, ordering food or drinks in a bar and restaurant and asking for the bill);
Spoken Production: S/he will be able to use simple structures and sentences to describe herself, her age, the place she lives in, her job and her close family members.
Writing: S/he will be able to introduce her/himself and her/his close family members/friends by writing short and simple sentences.

Course Content

The aim of this course is to make students, who are Basic Users in the scope of Common European Framework of Reference, achieve A1 level, which is named as Breakthrough.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The alphabet, vowel and consonant groups, the stress system. Arvanitakis
2) Affirming, denying, greeting in both formal and informal way. Presenting one’s self; asking and saying the nationality and name. Personal pronouns subject; me, you, he/she. Arvanitakis Unit 1
3) Expression of thanks, to present to each other, Arvanitakis Unit 2
4) Verb “to be” , Counting from 1to10 Arvanitakis Unit 2
5) Nationalities, greek cities, deterninative article singular. Determinative article, cases (nominative accusative), preposition από. Arvanitakis Unit 3
6) Introduction to A group regular verbs; Possessive suffix; Numbers between 1-100. Arvanitakis Unit 3
7) Revision. Numbers between 1000-2000; Addresses and telephone numbers; Introduction to possessive pronouns Arvanitakis Unit 4
8) Midterm
9) Practise on possessive pronouns; Occupation lists according to gender Arvanitakis Unit 4
10) Introduction to B group regular verbs; Comparision of A group regular verbs to B group ones; Chunks related to maritial status Arvanitakis Unit 5
11) Practise on the use of verbs, especially “have” and “be” Arvanitakis Unit 5
12) Prices and expressions, names masculine in ος,ης, ας, feminine in –α,η and neutral in –ο,ι,μα (accusative singular) Arvanitakis Unit 6
13) Demonstrative pronoun αυτός, αυτή, αυτό, apocopate σας/ σ’, Exchange of information about people Arvanitakis Unit 7
14) Adjectives in –ος, η, ο and –ος, α, ο (nominative singular) Interrogative pronouns ποιος, ποια, ποιο, adjectives which express nationality Arvanitakis Unit 7 8

Sources

Course Notes / Textbooks:
References: Arvanitakis, Kleanthis e Froso Arvanitaki. Epikoinoniste Ellinika 1. Athina: Deltos Publications, 2000.

Arvanitakis, Kleanthis e Froso Arvanitaki. Epikoinoniste Ellinika 1. Athina: Deltos Publications, 2000.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Application 1 % 15
Quizzes 3 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 2 2
Study Hours Out of Class 14 1 14
Quizzes 3 6 18
Midterms 1 10 10
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.