Week |
Subject |
Related Preparation |
1) |
Introduction to the course and assignments |
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2) |
Opening discussion of Early Christianity |
chapter 6 The Roman Empire |
3) |
Role of Germanic People, Development of the Christian Church, Byzantine Empire, Rise of Islam. |
Chapter 7 The Passing of the Roman World and the Emergence of Medieval Civilization |
4) |
Carolingians, Lords and Vassals, Byzantine civilization, Slavic people. |
Chapter 8 European Civilization in the Early Middle Ages 750-1000 |
5) |
Land and People in the Middle Ages (Peasantry and the rise of Trade cities). Intellectual and Artistic world (Universities, Architecture, Literature) |
ch.9 The Recovery and Growth of European Society in the High Middle Ages |
6) |
Rise of European Kingdoms, Recovery and Reform of Catholic Church, Crusades. |
ch.10 The Rise of Kingdoms and the Growth of Church Power. |
7) |
Black Death and Social Crisis, Hundred Year's War, Culture and Society in an age of adversity. |
ch.11 The Late Middle Ages: Crisis and Disintegration in the Fourteenth Century. |
8) |
The Italian Renaissance, the New Statecraft, Renaissance in the rest of Europe. |
ch.12 Recovery and Rebirth: The Renaissance |
9) |
MIDTERM |
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10) |
The Reformation in Germany and Spread to the rest of Europe.
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ch.13 Reformation and Religious Warfare in the Sixteenth Century
Submission of first homework assignment |
11) |
The Portuguese and Spanish Empires, development of World Trade, European Expansion. |
ch.14 Europe and the World: New Encounters 1500-1800. |
12) |
Social crises, Absolutism in Western and Eastern Europe, Flourishing European Culture. |
ch.15 State Building and the Search for Order in the Seventeen Century |
13) |
Revolution in Astronomy, Medicine. Spread of Rationalism and Scientific Knowledge. |
ch.16 The Scientific Revolution and the Emergence of Modern Science |
14) |
The Enlightenment, Philosophers and their Ideas, Impact on Culture, Religion, Criminology, etc.
Economic expansion and social changes. Absolutism revisited. The new social order of the 18th century. |
ch.17 Eighteenth Century: The Age of Enlightenment
ch.18 Eighteenth Century 2: European States, International Wars and Social Change |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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