DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC3091 | Readings in Urban Studies | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor İLHAN ZEYNEP KARAKILIÇ |
Recommended Optional Program Components: | "." |
Course Objectives: | The course is designed to analyze the major changes in the Mediterranean cities and societies in the Modern Ages. The urban profile of the Mediterranean in the cinquecento, with the emergence of new social classes, (eg. picaroons), social and moral decadence in the urban side, paradoxical coexistence of the Spanish Inquisition and the deviations from the norm, economic boom which ended up in bankruptcy will be interpreted. Peasants who flooded into the growing towns, wages that lagged behind prices, immense expansion of the overseas trade, over-population and many other façades of this social metamorphosis will be analyzed hand in hand with the literary genres, archival data and various readings. The drastic change in the social profile which is perfectly portrayed in the shift from the chivalric romances to the newly-flourishing novel genre will be discussed. |
The students who have succeeded in this course; The students who succeeded in this course will be able to: (1)Learn the urban structures and societies in the late Middle and Modern Ages in the both sides of the Mediterranean. (2)Analyse the radical urban changes, -hand in hand with the rural metamorphosis, - in the Mediterranean basin, which simply constitutes a small model for the whole Europe. (3)Analyze the drastic social changes in the Mediterranean cities with the emerging of the Modern State. (4)Interpret the classical and new literary genres (e.g. Novel and picaresque novel) to analyze the urban societies of the age. (5)Develop new skills to interpret the archival data (Avisos, dispacci, etc) to reconstruct the urban profile in the Mediterranean. (6)Make use of visual data (engravings, miniatures, pictures etc.) to re-draw the social portrait in the Modern Ages. Investigate the norms and deviations from the norm in the Mediterranean. |
This course aims to describe the social living of people who live in Mediteranean area.Culture, perceptions, religious views, occupations, art perceptions and other additional componenta will be analysed. |
Week | Subject | Related Preparation |
1) | General Mediterranean geography: cities, routes, ethnic groups, etc. | |
2) | The Mediterranean city in the late Middle and Modern ages: transformation and transfiguration | |
3) | Major social groups in the Mediterranean basin. | |
4) | : Religion as the basis of outstanding political and economical clashes and its effects on the urban profiles. | |
5) | Criminal urban social groups and phenomena. | |
6) | Crime and punishment | |
7) | Norms and deviation from the norms in the urban societies. | |
8) | : The Spanish Inquisition and its reflections on social values. | |
9) | Midterm | Exam preparation and midterm |
10) | Corruption and degeneration: Picaresque society. | |
11) | Seville-Algiers-Constantinople: Babel towers of the Modern Ages. | |
12) | : A corrupted sea: Corsairs and pirates. Danger in the seas and on land. | |
13) | Pauperism in the urban side. Oral presentation in the classroom (20 min) | Research project submission |
14) | Urban catastrophes: wars, epidemic diseases and famine. Oral presentation in the classroom (10 min) | Research project submission |
Course Notes / Textbooks: | Ders notu yoktur. |
References: | Alexandre Cowan (ed.), Mediterranean Urban Culture, 1400-1700, University of Exeter Press, 2004. Lila Leontidou, The Mediterranean city in transition: social change and urban development, 2006, Athens. Italo Calvino, Invisible Cities, NY, 1974. Giovanni Boccacio, The Decameron. Miguel de Cervantes Saavedra, Don Quixote. And other partial readings will be provided. Diğer okumalar dersin hocası tarafından verilecektir. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Field Work | 2 | % 10 |
Presentation | 1 | % 10 |
Project | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Field Work | 2 | 2 | 4 |
Study Hours Out of Class | 14 | 4 | 56 |
Presentations / Seminar | 1 | 10 | 10 |
Project | 1 | 30 | 30 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 146 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |